CoD4 Guide to Rushing Part 2

Click here for part 3 of Bridller's Guide to Rushing

Perk 3: Steady Aim

3. Stealth- This class is great for getting kills and surviving. This strategy allows you to get behind your enemy, while your team confronts them from the front. This flanking movement will result in the massacre of the other team. Make sure to use the side paths. With this strategy, you will fire from the hip and use your sights. Silencers are extremely important. You want to make sure the enemy can't find you until it is too late. Some great classes for this include:



Class Name: Great Stealth Class
Weapon: P90/MP5 (whichever you choose)
Attachment: Silencer
Secondary Weapon: Whatever you prefer
Perk 1: Bandolier
Perk 2: UAV Jammer
Perk 3: Dead Silence

Class Name: Silent But Deadly
Primary Weapon: MP5
Attachment: Silencer
Side Arm: M9
Perk 1:Bandoiler
Perk 2:UAV Jammer
Perk 3: Ded Silece

Class Name: illys--Wussies
Primary Weapon: MP5
Attachment: Silencer
Secondary Weapon: Any Sniper Rifle.
Attachment: None
Grenade: Flash/Stun.
Perk 1: Bandolier
Perk 2: Overkill
Perk 3: Iron Lungs

Class Name: Stealth
Primary Weapon: G36C
Attachment: Silencer
Side Arm: USP .45
Perk 1: Bandolier
Perk 2: Stopping Power
Perk 3: Dead Silence

Class Name: What the?
Primary Weapon: G36c
Attachment: Silencer
Side Arm: USP .45
Perk 1: Bandolier
Perk 2: Sleight of Hand
Perk 3: Extreme Conditioning

So, now that I have described the different types (as I see them), I will now describe how each and every perk can be used in this strategy.

Perk 1:

C4x2- Quite simple: place in an area that will soon be teeming with enemies. Camp for a little while and when they come, detonate it. This works best with the Stealth and Cautionary styles of Rushing.

Special Grenadesx3- Either Flash or Stun. Use it when you are preparing to infiltrate a building filled with enemies. Can be used with any of the types.

RPGx2- Not recommended, but can still bring down pesky helicopters, or maybe take out that n00b behind a wall.

Claymorex2- Place in a doorway to protect your back. The last thing you want is somone coming behind you and ruining everything.

Fragx3- Use it to take out numerous enemies. It is pretty obvious how to use it.

Bandolier- Many CQB weapons don't have a high ammo capacity, so this helps you keep up that wicked kill streak.

Bomb Squad- This helps you find enemy explosives so that you know to be careful when entering a building.

Perk 2:

Stopping Power- Will allow you to take out those pesky juggern00bs on your way to victory.

Juggernaut- When you are going Rambo, why wouldn't you want to be able to take pretty much anything your enemy throws at you? N00b..............

Sleight of Hand- When rushing, you will be around enemies a lot. When you are reloading, you are vulnerable. This will help you decrease the time you are vulnerable.

Double Tap- When all else fails, the best thing you can do is put as many bullets into your enemy's body as possible.

Overkill- Will give you the chance to use, not one, but TWO CQB weapons! Yes, TWO! Amazing..............

UAV Jammer- Will make those pesky enemy UAV's a thing of the past. I don't use this perk, but there is nothing worse than the enemy knowing your every move.

Sonic Boom- Makes your explosives more powerful. Kind of obvious.

Click here for part 3 of Bridller's Guide to Rushing