Modern Warfare

Modern Warfare Support

Here are the Killstreaks and Field Upgrades in Modern Warfare. You can find original CoD 4 support and killstreak tips below or by clicking here.

Killstreaks | Field Upgrades

Modern Warfare Killstreaks

MW Personal Radar Killstreak

3 Kills - Personal Radar

Calls in an escort drone that reveals nearby enemies on the mini map and audibly pings them in the world.


MW Shield Turret Killstreak

3 Kills - Shield Turret

A manual shielded turret that can be deployed on most surfaces.


MW Counter UAV Killstreak

4 Kills - Counter UAV

A drone that disables all enemy minimaps by scrammbing their signal. Also distrupts enemy senses the closer they get to it.


MW UAV Killstreak

4 Kills - UAV

A UAV recon ship that reveals enemy locations on the mini map.


MW Care Package Killstreak

4 Kills - Care Package

Calls in a random killstreak care package to the players location.


MW Cluster Strike Killstreak

5 Kills - Cluster Strike

Calls in a cluster mortar strike to hit the designated location.


MW Cruise Missile Killstreak

5 Kills - Cruise Missile

Allows you to control a long range cruise missile with boost capabilities.


MW Precision Airstrike Killstreak

5 Kills - Precision Airstrike

Calls in two jets for a precision strike along the best available path.


MW Infantry Assault Vehicle Killstreak

7 Kills - Infantry Assault Vehicle

Manned light infantry vehicle with a .50 cal machine gun.


MW Sentry Gun Killstreak

7 Kills - Sentry Gun

Automated turret that scans for nearby enemies.


MW Wheelson Killstreak

7 Kills - Wheelson

A remote controlled unmanned ground vehicle with a powerful airburst turret.


MW Emergency Airdrop Killstreak

8 Kills - Emergency Airdrop

Calls in 3 random killstreak care packages to your location.


MW Vtol Jet Killstreak

8 Kills - Vtol Jet

Releases a missile barrage and then guards a marked location.


MW White Phosphorus Killstreak

10 Kills - White Phosphorus

Covers the battlefield with incendiary white smoke canisters that weaken enemy targets and burn any that get too close.


MW Chopper Gunner Killstreak

10 Kills - Chopper Gunner

Gives you control of an assault chopper armed with a turret and air to ground missiles.


MW Support Helo Killstreak

11 Kills - Support Helo

Calls in a heavy assault helicopter with twin turrets to patrol the map.


MW Gunship Killstreak

12 Kills - Gunship

Call in a heavy assault plane with three types of armaments.


MW Advanced UAV Killstreak

12 Kills - Advanced UAV

Orbital UAV that reveals enemy direction on the mini map.


MW Juggernaut Killstreak

15 Kills - Juggernaut

A carepackage that contains the Juggernaut assault gear. Note that once the Juggernaut dies, they will drop the minigun.


Modern Warfare Field Upgrades

Here are all the field upgrades found in Modern Warfare.


MW Munitions Box Field Upgrade

Munitions Box

Recharge Rate: Medium

Allows you to deploy a box of ammo and equipment for you and your teammates. Shoot at your own risk.


MW Recon Drone Field Upgrade

Recon Drone

Recharge Rate: Slow

Remote controlled drone that marks enemies.


MW Dead Silence Field Upgrade

Dead Silence

Recharge Rate: Fast

Temporarily makes your footsteps quieter. Kills refresh the duration.


MW Stopping Power Rounds Field Upgrade

Stopping Power Rounds

Recharge Rate: Slow

Reload your gun with stopping power rounds that deal increased damage.


MW Trophy System Field Upgrade

Trophy System

Recharge Rate: Fast

Deploy an autonomous defense system that protects you from up to three nearby equipment and projectiles.


MW Deployable Cover Field Upgrade

Deployable Cover

Recharge Rate: Fast

A portable and rapidly-deployable ballistic cover.


MW Tactical Insertion Field Upgrade

Tactical Insertion

Recharge Rate: Fast

Choose your next spawn point by marking a location.


MW EMP Drone Field Upgrade

EMP Drone

Recharge Rate: Medium

Use an RC plane to detonate an EMP payload at a targeted location disabling all electronics in the area.


MW Weapon Drop Field Upgrade

Weapon Drop

Recharge Rate: Medium

Call in a cache of high-powered weapons to your location for your team.


CoD4 Support

Here is the CoD 4 support section. Scroll down to see Vehicle and Destructible stat tables and descriptions.

As you rack up kills, you will be notified of support abilities that you can use. These should be used whenever you get them, as they can help your team immensely.

(But remember to save a UAV if you can for when there is no UAV online.) You can only have one support ability at a time, so be careful to use your ability before increasing your streak. If you die, you keep any support ability you had.

3-kill streak - UAV (Unmanned Aerial Vehicle): Scans the map for 30 seconds, pinging the locations of all enemies who don't have the UAV Jammer perk. Everyone on your team can see the pings.

Everytime a person uses a UAV, it resets the timer back to 30 seconds and does not stack. So if you can, it is best to save it and use it only when there is no UAV up or the current one is about to expire. (Thanks to nolimit1386 for this correction)

5-kill streak - Airstrike:
Be sure to check out OSR's Guide to Airstrikes.
If no jet icons are on the radar map, you may call an airstrike. The map will appear and you can click where you want the bombs to fall.

The area around your click will be bombarded with three strikes in quick succession. Try to hold your strike until your team's UAV is active, and don't bomb enemies under solid roofs (it won't do anything). This support can sometimes be more effective at taking out enemies than the helicopter, so make sure to use it before racking up a larger kill streak.

Be extremely careful when using this on a friendly fire server! Also, consider saving it for critical offensives or saving efforts in Headquarters, Sabotage, Search and Destroy, and Domination.

7-kill streak - Helicopter: (For detailed helicopter stats click here.) If no helicopter icon is on the radar map, you can call an AI helicopter gunship to fly around the map shooting at any enemy it can find. The chopper has missiles and a minigun with considerable bullet penetration.

Any kill the chopper makes goes towards your kill count. If you're dealing with an enemy chopper, shoot at it if your fire won't give your position away to the enemy. All bullets that can reach the chopper (i.e. not shotgun shells) will damage it, and every little bit helps.

RPGs usually either kill choppers or reduce their HP to within a few bullets of damage, but LMGs also do considerable damage. Some servers have custom settings for the chopper's HP; I recall a server where the chopper spawned with only one HP! Don't count on something like that, though.

CoD4 Vehicle and Destructible Stats

Stats about the vehicles and destructibles in Call of Duty 4. Thanks to Denkirson for this information.


Note: For range, you can see a rough estimate on the stats overview page.


ObjectHealthEffectsActionOtherNotes
Helicopter
1100

Becomes weak after losing 500 health.
30% Bullet Dmg

After being weakened, takes full bullet dmg
Lasts for 1 minute

Attacks more aggressively after weakening
After being weakened, takes full bullet dmg
Will target players with LMG or RPG-7 first over other players (And of course people with the highest scores and anyone shooting at it.) Helicopters enter the map from one of several directions and travel between pre-determined points (with a bit of randomness) around the map until it loops back to the beginning. The loop lasts at least one minute, give or take a while depending on the map. After losing about half of its health, the helicopter engages "Evasive Maneuvers" state and is "weakened" against bullets, which now do full damage. It will randomize its the path for a moment, then travel from point to point more quickly and spend less time hovering in place.
Car
550

Catches fire after taking 550 damage.
Once on fire will explode ~10 seconds after. Can be attacked to cut time. Blast Radius: 0-375

Damage: 250-1
Explosives do 2.75x more damage to cars so it can be destroyed with one explosive Cars have a total of 1300 health, cut into multiple states. The first totaling 550 health, the next of 750 health. Once the car takes 550 damage, it catches fire and loses 60 of its 750 points of damage per second, and will explode once its health runs out. The splash damage of explosives are scaled up against cars so a single blast can detonate or set it on fire immediately.
Oil Drum
150

Catches on fire from any damage.
While on fire will explode after 10~ seconds, can be attacked to cut time Blast Radius: 0-250

Damage: 250-1
Stopping power gives no damage boost against any of these objects or vehicles Watch for enemies close to oil drums, if you see them camping next to one, shoot the oil drum for a funny kill.