Modern Warfare
CoD4 Weapons: AK-47 Expert Guide
In depth guide about the Call of Duty 4 AK-47 (Avtomat Kalashnikova). This guide was submitted by: OSR with additions from X. If you would like to help editing, adding your own guide or by correcting any wrong information on this guide click here. Thanks.
AK-47 Guide Navigation: Info | Quick Stats | Attachments | Perks
Classes | Maps | Videos | Challenges | Golden AK-47
In-Depth Stats Navigation: General Stats | Ammunition | Damage
Delays and Reloading | Deviation | Recoil
Back to the Assault Rifles page
AK-47 Quick StatsFor in-depth AK-47 stats click hereAccuracy: 6 / 12 Damage: 9 / 12 Range: 9 / 12 Fire Rate: 6 / 12 Mobility: 8 / 12 Clip Size/Reserve Ammo: 30/60 Recoil: low/moderate cluster Reload Time: 2.5 seconds / 3.25 empty Damage: 30-40 / 20-40 SD Range: 1500-2000 / 500-1000 SD Rate of Fire: 700 RPM Penetration: Medium / Large Bullet Location Damage Multiplier: Head (1.4) / Neck: (1.0) / Torso: (1.0) / Stomach: (1.0) / Limbs (1.0) Hip Accuracy: Stand (3-7) / Crouch (2.5-6) / Prone (2-5) AK-47 Attachments
No Attachments
But, it also decreases muzzle flash and, obviously, decreases noise. (Note from X: I really have to
give the AK-47 some recognition for it's use with a silencer. It's very deadly, and the gun really becomes a beast with it
in the right hands. Usually the AK is very loud without it, it's a bit distracting when you are in the heat of battle. But when you put
a silencer on it, it becomes a graceful killing machine. The guns recoil seems to get better with the silencer on, or at least
it makes it a lot easier to line up your shots and kill. It doesn't seem to kick as much with the silencer.)
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About the AK-47
Still the most iconic and best-selling assault rifle worldwide. Fires on full auto.
The rifle has a noticeable vertical kick to it, but its recoil suppressor ensures that
the rifle levels again before firing the next shot. Good for closer-quarters combat than
the M16 or M4, but still pulls off good middle-long distance single shots.
AK-47 PerksThe AK-47 is a great weapon for medium to long range fighting, as well as close range encounters..so a wide array of perks work well with this weapon, but here are our recommended perks, of course feel free to experiment and try other perks as well.If you develop a great strategy with a certain combination, please submit it and it will be added here with credit to your name.
AK-47 MapsReally, the AK-47 can dominate on all maps. It just takes knowledge of the maps to succeed. But, I will tell you some of the best maps for the AK-47:
Golden AK-47When you complete all of the Assault Rifle challenges, you unlock the Golden AK-47. The stats are the same, but you get a cool looking gold AK-47 and bragging rights. So it's worth it, I think.AK-47 Custom ClassesNote - For stealth classes, I recommend the USP .45 with a silencer. For non-stealth, of course the Desert Eagle.
Class Name: General Run and Gun
Class Name: The Ninja
Class Name: Covert Ops
Class Name:The Warlord
Class Name:The Butcher who Snipes AK-47 Challenges
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AK-47 Videos
In-Depth AK-47 Stats
Thanks to Dairuka for getting this information from the game's files. For descriptions of what each statistic is, click on its title.
General Stats
Information | No Attachments | With Silencer | With ACOG |
Penetration Type | medium | ||
Impact Type | Large Bullets | ||
Inventory Type | Primary | ||
Aim Assist Range | 1000 - 1500 | 1000 - 1500 | 1000 - 2000 |
Crosshair Range | 1000 | 1000 | 1000 |
Zoom Range | 50 | 50 | 30 |
Ammunition
Information | For All Attachments |
Low Ammo Threshold | 0.33 - (10 bullets left) |
Ammo Type | 7.62 x 39mm |
Maximum Ammo | 180 |
Starting Ammo | 90 |
Clip Size | 30 |
Damage
Information | No Attachments | With Silencer | With ACOG |
Base Damage | 30 - 40 | 20 - 40 | 30 - 40 |
Damage vs Juggernaut | 22.5 - 30 | 15 - 30 | 22.5 - 30 |
Damage with Stopping Power | 42 - 56 | 28 - 56 | 42 - 56 |
Headshot Damage | (x1.4) 42 - 56 | (x1.4) 28 - 56 | (x1.4) 42 - 56 |
Minimum Damage Range | 2000 | 1000 | 2000 |
Maximum Damage Range | 1500 | 500 | 1500 |
Delays and Reloading
Information | No Attachments | With Silencer | With ACOG |
Rate of Fire Time | 0.085 | 0.085 | 0.085 |
Reload Time | 2.5 | 2.5 | 2.5 |
Reload (from empty) Time | 3.25 | 3.25 | 3.25 |
Re-chambering Time | 0.1 | 0.1 | 0.1 |
Deviation
Information | No Attachments | With Silencer | With ACOG | Reflex Stats |
Minimum Standing Hip Spread | 3 | 3 | 3 | 3 |
Maximum Standing Hip Spread | 7 | 7 | 7 | 7 |
Minimum Ducking Hip Spread | 2.5 | 2.5 | 2.5 | 2.5 |
Maximum Ducking Hip Spread | 6 | 6 | 6 | 6 |
Minimum Prone Hip Spread | 2 | 2 | 2 | 2 |
Maximum Prone Hip Spread | 5 | 5 | 5 | 5 |
Spread added per shot | 0.6 | 0.6 | 0.6 | 0.6 |
Spread added for Moving | 5 | 5 | 5 | 5 |
Decay Rate | 4 | 4 | 4 | 4 |
Ducking Decay Rate | 1.05 | 1.05 | 1.05 | 1.05 |
Prone Decay Rate | 1.1 | 1.1 | 1.1 | 1.1 |