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CoD4 Weapons: Barret .50cal Guide

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Sir Greig's Guide To The Barrett .50 Cal



Index:


1: Real Gun Facts


1.5: In-Game Overview


2: Perks


2.5: Attachment


3: Comparison


4: Classes


5: Scope Vs. ACOG Maps


6: How To Use The Barrett Efficiently
   A: Recoil
   B: OHKs
   C: Ghosting
   D: Mobile. Yes or No?


7: Maps


8: Challenges


9: Game Modes


10: Montages


11: Impact Ratings




Real Gun Facts

About the Barrett .50 Cal

The Barrett Firearms Company was founded by Ronnie Barrett for the single purpose of building semi-automatic rifles chambered for the powerful 12.7x99mm NATO (.50 BMG) ammunition, originally developed for and used in M2 Browning machine guns. Barrett began his work in the early 1980s and the first working rifles were available in 1982, hence the designation M82. Barrett continued to develop his rifle through the 1980s, and developed the improved M82A1 rifle by 1986.

Militaries That Use the Barrett:

U.S.A.
U.K.
Turkey
Sweden
Republic of China
Philippines
Pakistan
Norway
Netherlands
Mexico
Malaysia
Lithuania
Italy
Israel
Greece
Germany
Georgia
Finland
Denmark
Chile
Brazil

Real-Life Specifications:

    M82A1

    * Caliber: .50 BMG (12.7×99mm)
    * Operation: short recoil, semi-automatic
    * Overall length: 1150 (48") or 1220 mm (57")
    * Barrel length: 508 (20") or 737 mm (29")
    * Feed device: 10-round detachable box magazine
    * Sights: 10x telescopic
    * Weight: 14 kg (30.9 lb) (unloaded with 29" barrel)
    * Muzzle velocity: 853 m/s [2850 f/s] with 660 grain, 42.8 g projectile
    * Maximum effective range: 1800 m
    * Maximum range: 6800 m
    * Expected accuracy: Sub-MOA with match ammo
    * Unit replacement cost: $12,050.00 US


Overview:

Weapon: Barrett .50cal (M82, Special Applications Scoped Rifle)
Accuracy: 7 / 12
Damage: 11 / 12
Range: 12 / 12
Fire Rate: 4 / 12
Mobility: 8 / 12
Clip Size/Reserve Ammo: 10/20
Recoil: high upper right
Reload Time: 2.75 Seconds / 3.5 seconds empty
Damage: 70
Range: 4000-5000
Rate of Fire: 1200 RPM Single
Penetration: Large / Large Bullet
Location Damage Multiplier: Head (1.5) / Neck: (1.5) / Torso: (1.5) / Stomach: (1.1) / Limbs (1.0)
Hip Accuracy: Stand (10-15) / Crouch (9.5-14) / Prone (9-13)

It can be thought of as the semi-auto alternative to the R700 in terms of power, but it's less accurate, and you can't fire a volley of rounds like you can with the M21. It's a matter of personal preference whether you choose this or the R700 for a highest-power sniper rifle, but being semi-auto doesn't make this gun much better at closer range due to the recoil, which is a bit larger than the Dragunov's. If you want power but prefer to fire more rapidly at closer range, choose this over the R700. If you love your accuracy and headshots, choose the R700. The Barrett .50 Cal is unlocked at Lvl. 49.


Ok, now that I have shown the basics of the weapon I will now talk about the perks.

Perks:


(Claymore X2)
Of Course, if you are planning on staying in one area you may want to have some Claymores.
When putting your Claymores down try and make them less visible to the person when they enter the room.

(Bandolier)
If you are like me and take quite a few shots and run out quite fast you may want this. With that being said make sure you take well placed shots not just random ones hoping to hit someone try and aim at the highest body part possible.

(Special Granades X3)
This perk can be quite useful if you hear someone coming behind you cause you can just whip a stun around the corner and then go around it and Knife or Pistol them. When throwing them into another room make sure to try and ricochet them off of the wall.

(Stopping Power)
If you play normal more than Hardcore you may want to put Stopping Power on as it will almost make every hit a One-Hit-Kill. Stopping Power will make almost every where a OHK but still try and aim at the Stomach, Chest, Neck, and Head as it Guarantees it to be a OHK

(UAV Jammer)
If you play Hardcore and you plan on staying in a general area I suggest you use this perk. When using this perk in core make sure you take your time on shots as even though the power is outstanding this will not make you less visible which will give you more time to aim towards the elusive HeadShot.

(Overkill)
This is also a very helpful perk. I suggest having a shotgun in you back pocket. When using Overkill make sure you have Iron Lungs so you can then make those OHK worthy shots with the gun.

(Iron Lungs)
If you are using the Normal Scope you may want to have this Perk on so you can steady the scope for a long period of time. When using the Barrett you may find that it is quite inaccurate but Iron Lungs is truly how I found that it can be a quite a Accurate Sniper but you have to be able to line up the shot.

Extreme Conditioning)
If you are being a Mobile Sniper and need to get from Point A to Point B fast i suggest this perk. But if you are playing on a larger map i suggest using Iron Lungs.

(Steady Aim)
If you are in a tight situation and don't have time to pull out the Secondary Weapon this can be a valuable perk. If you are going to try and No-Scope people make sure you know how to No-Scope if you would like to learn please use reference.   {Click Here For No-Scoping Tips}

Attachment:

ACOG Scope: (100 Kills) Advanced Combat Optical Gunsight. A telescopic sight intermediate between the iron sight/red dot zoom and the sniper scope zoom, with a reticule illuminated by radioactive tritium. Decreases accuracy by 1 and increases range by 2+.

Comparison:

Weapon: Barrett
Accuracy: 7 / 12
Damage: 11 / 12
Range: 12 / 12
Fire Rate: 4 / 12
Mobility: 8 / 12
Location Damage Multiplier: Head (1.5) / Neck: (1.5) / Torso: (1.5) / Stomach: (1.1) / Limbs (1.0)
Weapon: M40A3
Accuracy: 9+ / 12
Damage: 9+ / 12
Range: 12 / 12
Fire Rate: 2+ / 12
Mobility: 8 / 12
Location Damage Multiplier: Head (1.5) / Neck: (1.5) / Torso: (1.1) / Stomach: (1.1) / Limbs (1.0)
Weapon: M21
Accuracy: 7 / 12
Damage: 8 / 12
Range: 12 / 12
Fire Rate: 6 / 12
Mobility: 8 / 12
Location Damage Multiplier: Head (1.5) / Neck: (1.5) / Torso: (1.1) / Stomach: (1.0) / Limbs (1.0)
Weapon: Dragunov
Accuracy: 7 / 12
Damage: 9+ / 12
Range: 12 / 12
Fire Rate: 6 / 12
Mobility: 8 / 12
Location Damage Multiplier: Head (1.5) / Neck: (1.5) / Torso: (1.1) / Stomach: (1.0) / Limbs (1.0)
Weapon: R7 00
Accuracy: 8+ / 12
Damage: 11 / 12
Range: 12 / 12
Fire Rate: 2+ / 12
Mobility: 8 / 12
Location Damage Multiplier: Head (1.5) / Neck: (1.5) / Torso: (1.1) / Stomach: (1.1) / Limbs (1.0)

Now, When look at those Statistics keep in mind all of the multipliers. The Barrett has the largest multipliers and the largest damage which means the high chance of a O-H-K.

Classes:

This is my most used Barrett Class

Barrett .50 Cal
M1911 .45 w/Silencer
Stun

Perk 1: Claymore X2
Perk 2: Stopping Power
Perk 3: Extreme Conditioning

Here is a Hardcore Barrett Class

Barrett .50 Cal
USP w/Silencer
Stun

Perk 1: Claymore X2
Perk 2: UAV Jammer
Perk 3: Extreme Conditioning

Here is a Mobile Barrett Class

Barrett .50 Cal w/ACOG
Desert Eagle
Stun

Perk 1: Special Grenade X3
Perk 2: Sleight Of Hand
Perk 3: Extreme Conditioning (Again)

Scope Vs. ACOG Maps

Compatible maps:

Normal Scope:
Bog
Countdown
Overgrown
Pipeline
Strike
Ambush
Bloc
Creek
Crash
Crossfire


ACOG Maps:
Backlot
Bog
Crash
Crossfire
District
Downpour
Pipeline
Showdown
Strike
Vacant
Shipment

How To Use The Barrett .50 Cal

How To Manage The Recoil

To manage the recoil do not shoot more than once before you have held your breath the second time so your shots aren't all over the place in random locations.

How to get those OHK

Well, right of the bat if you are looking for those almost guaranteed OHKs you will want to have Stopping Power as your Perk 2. Now, if you want to get those OHKs but you want to have UAV Jammer (NO PROBLEM!). All you have to do is take your time, most Barrett Snipers just fire off a shot even though it's not a guaranteed OHK, So when firing at another sniper make sure you have a good shot at either their Head (1.5), Neck: (1.5), Torso: (1.5), and if you have to their Stomach: (1.1).

Ghosting With The Beast


How to get around with the Barrett well if you have an ACOG and you are quite good at scoping in quickly and getting that kill then go right ahead and be mobile but for me i would much rather suggest using your pistol! i have seen so many snipers just turn around and take random shots at me when really they don't know that they have a pistol that take no time at all to pull out.

To be Mobile or Not?

If you are using OverKill as your second perk then by all means feel free but keep in mind that if you have an MP5SD and some has an MP5SD and Stopping Power he is going to win, so be careful when moving. If you do not have OverKill as your second Perk then I suggest using the USP .45 as your Pistol for 2 reasons. 1) If has a larger clip than the M1911 .45 and the Deagle. 2) it really will only take 1 more shot than the M1911 .45 to get a kill.

Maps

These are the General Sniping maps with what I think are the good locations to snipe from.

Green = Good Area
Red = Bad Area

Bog:

On Bog, I never suggest going near the hill in the middle. Instead, Try sniping near or in the bus as you can either run out of it as you are under fire and you can set up claymores on either side of the bus. Also, there are many other area you can snipe from. The most popular in my opinion is beside the was near the OpFor's Spawn Area, It's quite a good sniping area.

Backlot:

This is one of the more Mobile Sniping maps. On Backlot i suggest the Mobile Sniper Class as almost every efficient camping spot has either two ways of getting in or more than one area visible from. Once one of your Claymores have been blown up i suggest moving to another camping spot.

Bloc:

On Bloc, I suggest using a Normal Scope because you can't always see all the way across into the other building. I suggest you use Over-Kill on this map with either a AK-47/Silenced or a MP5/silenced. Cycle around buildings and if you are going to camp i suggest camp on one of the lower floor rooms where you can look out of.

Broadcast:

On Broadcast I don't suggest being in the middle room instead try watching the long hallways or stay outside and watch some of the more populated area such as the Balcony, Doors, and the open two floor area.

Chinatown:

On Chinatown I suggest staying in one general area and try not to move to much as there is quite a bit of close quarters going on with that being said if you would like to you could use Over-Kill and either grab the W1200 or the M1014.

Countdown:

On Countdown if you know how to try being on the top of the Anti-Air Launcher and lay down. I suggest using a Normal Scope as it is a longer map. Also, try staying off of the missle launcher caps as almost everyone looks there.

Crash:

On Crash try camping in more obviuos places such as the top of the three story building or the Alley building as more people run around and try to flank on this map and when they do all you have to do is snipe them down.

Creek:

Creek is the infamous sniping map. I suggest using a Normal Scope to be able to see all those Ghilled up snipers. Try either laying in the grass or (what i like to do) crouch in a bush either of those make you less visible. Try not to move though because that will make you very noticeable.

Crossfire:

On Crossfire I suggest using an Acog, Because on this map if you are going to move around your gonna want to be able to handle close range targets if you plan on camping on just one side of the map use a Normal Scope with Iron Lungs because the Accuracy for the Barrett isn't the Greatest.

Killhouse:

On Killhouse definately use the Acog and I also suggest using steady aim. Other than that try to either stand in the far back corners on something so you can see over the concrete wall. If possible try and avoid using the back buildings as almost everyone can hit them.

Overgrown:

On Overgrown use a Normal Scope and i suggest using either the Grandma's House Attic or the Other Turret building as they are quite good areas to get out of fast if you need too. If you want to be Mobile on this map keep moving in a circle anything else will easily get you killed.

Pipeline:
On Pipeline keep your eyes open for other snipers as there are quite a few. Don't be afraid to camp on the grass hill but when you do make sure to go prone because anything else will make you very easily noticed. If you think like me you may like to camp in the open crate near the Trains as it makes you appear Black but make sure you get that first shot cause the flash of the Barrett is very noticeable.
Challenges

Digital Camo: Get 25 Headshots to Receive Digital Camo.

Blue Tiger : Get 75 Headshots to Receive Blue Tiger Camo.

Red Tiger: Get 150 Headshots to Receive Red Tiger Camo.

Acog Scope: Get 100 Kills to Receive this Attachment.

Game Modes



I don't really suggest playing FFA with the Barrett .50 cal due to the fact that many people will come behind you.



Normal and Hardcore Team Deathmatch is a very good game mode for the Barrett .50 Cal because of the fact that you will have Teammates that will spawn near you.

Headquarters is a a very good way to get points with the Barrett as you can camp but still get points by simply watching over a busy entrance or the literal Headquarters.

Montages

<a href="http://www.youtube.com/v/70rq8aVJQ1M&rel=1" target="_blank">http://www.youtube.com/v/70rq8aVJQ1M&rel=1</a>

<a href="http://www.youtube.com/v/eh9Rsygt0UY&rel=1" target="_blank">http://www.youtube.com/v/eh9Rsygt0UY&rel=1</a>

<a href="http://www.youtube.com/v/BcjBuY_qExQ&rel=1" target="_blank">http://www.youtube.com/v/BcjBuY_qExQ&rel=1</a>

Impact Ratings


As seen above the Barrett .50 Cal has the Greatest Impact Rating. So don't be afraid to shoot through walls.


I would like to give thanks to Mandalorian72 for the Pictures.
Thanks, Kalibur for the help on the Guide


Thanks, Coolio for the No-Scope Guide


Thanks for reading and hope this helps you!


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