CoD4 Weapons: Barret .50cal Guide
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1: Real Gun Facts
1.5: In-Game Overview
2: Perks
2.5: Attachment
3: Comparison
4: Classes
5: Scope Vs. ACOG Maps
6: How To Use The Barrett Efficiently
A: Recoil
B: OHKs
C: Ghosting
D: Mobile. Yes or No?
7: Maps
8: Challenges
9: Game Modes
10: Montages
11: Impact Ratings
About the Barrett .50 Cal

The Barrett Firearms Company was founded by Ronnie Barrett for the single purpose of building semi-automatic rifles chambered for the powerful 12.7x99mm NATO (.50 BMG) ammunition, originally developed for and used in M2 Browning machine guns. Barrett began his work in the early 1980s and the first working rifles were available in 1982, hence the designation M82. Barrett continued to develop his rifle through the 1980s, and developed the improved M82A1 rifle by 1986.
Militaries That Use the Barrett:
U.S.A.
U.K.
Turkey
Sweden
Republic of China
Philippines
Pakistan
Norway
Netherlands
Mexico
Malaysia
Lithuania
Italy
Israel
Greece
Germany
Georgia
Finland
Denmark
Chile
Brazil
Real-Life Specifications:
M82A1
* Caliber: .50 BMG (12.7×99mm)
* Operation: short recoil, semi-automatic
* Overall length: 1150 (48") or 1220 mm (57")
* Barrel length: 508 (20") or 737 mm (29")
* Feed device: 10-round detachable box magazine
* Sights: 10x telescopic
* Weight: 14 kg (30.9 lb) (unloaded with 29" barrel)
* Muzzle velocity: 853 m/s [2850 f/s] with 660 grain, 42.8 g projectile
* Maximum effective range: 1800 m
* Maximum range: 6800 m
* Expected accuracy: Sub-MOA with match ammo
* Unit replacement cost: $12,050.00 US
| Weapon: Barrett .50cal (M82, Special Applications Scoped Rifle) Accuracy: 7 / 12 Damage: 11 / 12 Range: 12 / 12 Fire Rate: 4 / 12 Mobility: 8 / 12 Clip Size/Reserve Ammo: 10/20 Recoil: high upper right Reload Time: 2.75 Seconds / 3.5 seconds empty Damage: 70 Range: 4000-5000 Rate of Fire: 1200 RPM Single Penetration: Large / Large Bullet Location Damage Multiplier: Head (1.5) / Neck: (1.5) / Torso: (1.5) / Stomach: (1.1) / Limbs (1.0) Hip Accuracy: Stand (10-15) / Crouch (9.5-14) / Prone (9-13) It can be thought of as the semi-auto alternative to the R700 in terms of power, but it's less accurate, and you can't fire a volley of rounds like you can with the M21. It's a matter of personal preference whether you choose this or the R700 for a highest-power sniper rifle, but being semi-auto doesn't make this gun much better at closer range due to the recoil, which is a bit larger than the Dragunov's. If you want power but prefer to fire more rapidly at closer range, choose this over the R700. If you love your accuracy and headshots, choose the R700. The Barrett .50 Cal is unlocked at Lvl. 49. Ok, now that I have shown the basics of the weapon I will now talk about the perks. |
(Claymore X2)
Of Course, if you are planning on staying in one area you may want to have some Claymores.
When putting your Claymores down try and make them less visible to the person when they enter the room.
(Bandolier)
If you are like me and take quite a few shots and run out quite fast you may want this. With that being said make sure you take well placed shots not just random ones hoping to hit someone try and aim at the highest body part possible.
(Special Granades X3)
This perk can be quite useful if you hear someone coming behind you cause you can just whip a stun around the corner and then go around it and Knife or Pistol them. When throwing them into another room make sure to try and ricochet them off of the wall.
(Stopping Power)
If you play normal more than Hardcore you may want to put Stopping Power on as it will almost make every hit a One-Hit-Kill. Stopping Power will make almost every where a OHK but still try and aim at the Stomach, Chest, Neck, and Head as it Guarantees it to be a OHK
(UAV Jammer)
If you play Hardcore and you plan on staying in a general area I suggest you use this perk. When using this perk in core make sure you take your time on shots as even though the power is outstanding this will not make you less visible which will give you more time to aim towards the elusive HeadShot.
(Overkill)
This is also a very helpful perk. I suggest having a shotgun in you back pocket. When using Overkill make sure you have Iron Lungs so you can then make those OHK worthy shots with the gun.
(Iron Lungs)
If you are using the Normal Scope you may want to have this Perk on so you can steady the scope for a long period of time. When using the Barrett you may find that it is quite inaccurate but Iron Lungs is truly how I found that it can be a quite a Accurate Sniper but you have to be able to line up the shot.
Extreme Conditioning)
If you are being a Mobile Sniper and need to get from Point A to Point B fast i suggest this perk. But if you are playing on a larger map i suggest using Iron Lungs.
(Steady Aim)
If you are in a tight situation and don't have time to pull out the Secondary Weapon this can be a valuable perk. If you are going to try and No-Scope people make sure you know how to No-Scope if you would like to learn please use reference. {Click Here For No-Scoping Tips}
ACOG Scope: (100 Kills) Advanced Combat Optical Gunsight. A telescopic sight intermediate between the iron sight/red dot zoom and the sniper scope zoom, with a reticule illuminated by radioactive tritium. Decreases accuracy by 1 and increases range by 2+.
Now, When look at those Statistics keep in mind all of the multipliers. The Barrett has the largest multipliers and the largest damage which means the high chance of a O-H-K. This is my most used Barrett Class Barrett .50 Cal M1911 .45 w/Silencer Stun Perk 1: Claymore X2 Perk 2: Stopping Power Perk 3: Extreme Conditioning Here is a Hardcore Barrett Class Barrett .50 Cal USP w/Silencer Stun Perk 1: Claymore X2 Perk 2: UAV Jammer Perk 3: Extreme Conditioning Here is a Mobile Barrett Class Barrett .50 Cal w/ACOG Desert Eagle Stun Perk 1: Special Grenade X3 Perk 2: Sleight Of Hand Perk 3: Extreme Conditioning (Again) Compatible maps: Normal Scope: Bog Countdown Overgrown Pipeline Strike Ambush Bloc Creek Crash Crossfire ACOG Maps: Backlot Bog Crash Crossfire District Downpour Pipeline Showdown Strike Vacant Shipment How To Manage The Recoil To manage the recoil do not shoot more than once before you have held your breath the second time so your shots aren't all over the place in random locations. How to get those OHK Well, right of the bat if you are looking for those almost guaranteed OHKs you will want to have Stopping Power as your Perk 2. Now, if you want to get those OHKs but you want to have UAV Jammer (NO PROBLEM!). All you have to do is take your time, most Barrett Snipers just fire off a shot even though it's not a guaranteed OHK, So when firing at another sniper make sure you have a good shot at either their Head (1.5), Neck: (1.5), Torso: (1.5), and if you have to their Stomach: (1.1). Ghosting With The Beast How to get around with the Barrett well if you have an ACOG and you are quite good at scoping in quickly and getting that kill then go right ahead and be mobile but for me i would much rather suggest using your pistol! i have seen so many snipers just turn around and take random shots at me when really they don't know that they have a pistol that take no time at all to pull out. To be Mobile or Not? If you are using OverKill as your second perk then by all means feel free but keep in mind that if you have an MP5SD and some has an MP5SD and Stopping Power he is going to win, so be careful when moving. If you do not have OverKill as your second Perk then I suggest using the USP .45 as your Pistol for 2 reasons. 1) If has a larger clip than the M1911 .45 and the Deagle. 2) it really will only take 1 more shot than the M1911 .45 to get a kill. These are the General Sniping maps with what I think are the good locations to snipe from. Green = Good Area Red = Bad Area
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Digital Camo: Get 25 Headshots to Receive Digital Camo. Blue Tiger : Get 75 Headshots to Receive Blue Tiger Camo. Red Tiger: Get 150 Headshots to Receive Red Tiger Camo. Acog Scope: Get 100 Kills to Receive this Attachment. ![]() I don't really suggest playing FFA with the Barrett .50 cal due to the fact that many people will come behind you. ![]() Normal and Hardcore Team Deathmatch is a very good game mode for the Barrett .50 Cal because of the fact that you will have Teammates that will spawn near you. Headquarters is a a very good way to get points with the Barrett as you can camp but still get points by simply watching over a busy entrance or the literal Headquarters. ![]() As seen above the Barrett .50 Cal has the Greatest Impact Rating. So don't be afraid to shoot through walls. I would like to give thanks to Mandalorian72 for the Pictures. Thanks, Kalibur for the help on the Guide Thanks, Coolio for the No-Scope Guide Thanks for reading and hope this helps you!
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