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CoD4 Weapons: Barret .50cal Guide

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Weapon Barret

Guide by Demon APX - About the Barrett .50 cal:
Welcome to the guide on the Barrett. The last sniper rifle unlocked in the game, and the second to last overall gun unlocked. Many think incredibly high of it, and many despise it. It works great for some playing styles, and not so well for others. Hopefully this guide will help you decide which side of the spectrum you are on.
Unlocked: Level 49
Until Xplosiv uploads this, here you are, my guide to the Barrett .50 cal sniper rifle.

Barrett .50 cal General Tips:
Because it is semi-auto, go for the no-scopes. It will take one hit to kill, so just aim in their general direction and spray fire if you find someone in a close quarters situation. I have found often I have taken quick reflex shots, only took 1 shot, and they have died. Even easier with the steady aim perk on. Very helpful so you won’t need to worry about the time it takes to pull out your pistol, line up, and get the shots off. Also, because this gun has such incredible recoil, you have to make your shots count. There is nothing more imperative to success with this gun. Line up, take the guaranteed kill, you’re probably better off not firing at all if it’s a desperate shot because that way you could give away your position, which is very easy with the huge muzzle flash and bang from every shot. You cannot use this gun like you can the M21 or the M40A3. This gun requires more patience and caution than the others, though shots are very rewarding for their almost 100% one hit kill rate (with stopping power on, assuming the target is in range). You’re better off going for meaty parts of the body too, for instance shooting the tip of the head that is sticking out is a risky shot, because this guns accuracy isn’t very good. Also, just like other snipers, don’t step up right to a window if you’re in a building. Step back, let the walls cover you up, it makes it harder for you to be detected or counter-sniped or killed in any other manner. While you will lose some sight distance, it is worth the loss most of the time. If you see someone come out of your sight distance, then sure you can take the few seconds to step forward and take the shot. You just don’t want to camp with the barrel of your gun sticking out of the window.

Barrett .50 cal - Attachments:
Normal Scope:
The first out of the two scopes you have, unlocked along with the gun, you have to deal with it for 100 kills before you can get the second. It’s a very nice scope, the same one that all of the other sniper rifles have. The main thing you have to remember to do with this scope is make your shots count. With the huge recoil of this gun, rebuttal shots are very hard. With this scope, you really have to line up for the take down, hold your breath, and make the shot. The good thing about this gun is that it is almost a guaranteed kill with stopping power on, so as long as you hit the target you don’t have to worry about taking a second shot.

ACOG Scope:
After 100 kills you unlock this scope. You don’t have to hold your breath, but it still sways. There is less zoom and range too, so this should be used if you like to be mobile. The best advantage of this is that you do not having to hold your breath, making for much quicker shots. It makes you mobile. Of course, this being said, mobile doesn’t mean being the head of the assault. Stay behind the front line. Be reasonable.

Barrett .50 cal perks:
Bandolier: Well, with this particular sniper rifle, if you’re making your shots count then ammo shouldn’t be much of a problem. But if you deem this perk necessary then by all means use it.
Claymores x2: Cover your back! Claymores are probably the best perk for a camping sniper. Even if they don’t kill your attacker, they give off a resounding click and boom to let you know someone is there. And you get two! Woohoo!
Frag x3: Great for mobile. If you can’t really reach someone, or if they are hiding from you barretty radiance (yes, I said barretty, deal with it), then this perk will make short work of them. Also with this perk, well, go on. Take a chance. Heck, take two! Oh wait, there’s one more left? FOR ALLAH!
Stopping Power: A great perk. Almost a 100% one shot one kill rating with this perk on. What could go wrong? Do I hear Juggernaut? Psh, so long as you get a body shot you should be fine. Try not to get those limbs.
UAV Jammer: I see this sometimes. I guess it’s good if they’re hunting you and you’re not shooting, great for hardcore, but probably not the best perk for normal.
Deep Impact: This gun has the best wall penetration in the entire game. Turns concrete into wood chips; or, more accurately, concrete chips. With such great wall penetration already, this is really not needed.
Iron Lungs: Great for the normal scope. You don’t have to worry about the previous four breaths. If you see someone duck behind a wall, wait for them to pop out again and get yourself a headshot. It’s that simple.
Steady Aim: A good perk if you find the others are useless. Will keep you safe at close quarters.

Barrett .50 cal Classes:
Class Name: Camping Sniper
Primary Weapon: Barrett .50 cal
Attachment: Normal scope
Side Arm: Your choice
Special Grenade: Flash
Perk 1: Claymores x2
Perk 2: Stopping Power
Perk 3: Iron Lungs
Class Name: Mobile Sniper
Primary Weapon: Barrett .50 cal
Attachment: ACOG Scope
Side Arm: M1911 silenced/unsilenced
Special Grenade: Flash
Perk 1: Frag x3
Perk 2: Stopping Power
Perk 3: Steady Aim
Class Name: Say, was that a wall? I don’t recognize it anymore.
Primary Weapon: Barrett .50 cal
Attachment: Normal Scope
Side Arm: Desert Eagle
Special Grenade: Flash
Perk 1: Claymores x2
Perk 2: Stopping Power
Perk 3: Deep Impact

 Barrett .50 cal maps:
Anything that allows you to stay medium to long range is a good map. Examples are:
Crash
Strike
Bog
Overgrown
Countdown

Thanks for reading.

-Demon  Evil

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