CoD4 Weapons: M4 Expert Guide
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In depth guide about the Call of Duty 4 M4 (M4 Carbine). This guide was submitted by: RRJohn, Demon APX, with additions from X. If you would like to help editing, adding your own guide, contributing to this one or by correcting any wrong information on this guide click here. Thanks.
M4 Guide Navigation: Info | Quick Stats | Attachments | Perks
Classes | Maps | Videos | Challenges | M4 vs G36C | Aesthetics
In-Depth Stats: General Stats | Ammunition | Damage
Movement | Delays and Reloading | Deviation | Recoil | Sway | Idle | Melee
M4 Quick StatsFor in-depth M4 stats click hereAccuracy: 9 / 12 Damage: 5 / 12 Range: 9 / 12 Fire Rate: 9 / 12 Mobility: 8 / 12 Clip Size/Reserve Ammo: 30/60 Recoil: low cluster Reload Time: 2.03 seconds / 2.36 empty Damage: 20-30 Range: 1500-2000 / 500-1000 SD Rate of Fire: 850 RPM Single Penetration: Medium / Large Bullet Location Damage Multiplier: Head (1.4) / Neck: (1.0) / Torso: (1.0) / Stomach: (1.0) / Limbs (1.0) Hip Accuracy: Stand (3-7) / Crouch (2.5-6) / Prone (2-5) M4 Attachments
No Attachments
M4 with Grenade Launcher M4 vs. G36CThe ever-raging battle- which one is better? It’s all personal preference. M4 has good fire rate, nice range, low recoil, and can therefore be used on many maps with many situations. Many also find the M4’s iron sights are better than the G36C. It’s quite lacking of damage, though. The G36C, while having a slower fire rate and more recoil, has more damage as well, so fire this gun in short bursts of ammunition and you will take down your enemies in short order. It’s all personal preference, experiment with both and see which one you like the best. |
![]() About the M4
Standard service carbine of the U.S. Armed Forces, preferred weapon of the Marine Corps. Fires on full-auto. This is one of the most popular guns you'll see on most servers, since it can lay a lot of bullets on a target in a very short amount of time with minimal recoil. On paper it's not very powerful, but if you aim it carefully it'll drop enemies in short order. If you just can't seem to draw a bead on moving targets with the burst-fire M16, switch to the M4 and you should get better results. This one does just about everything you'll want it to, except for maybe max-range sniping and super-fast ninja-ing.
M4 PerksThe M4 is another great weapon for medium to long range fighting, as well as close range encounters..so once again, a wide array of perks work well with this weapon, but here are our recommended perks, of course feel free to experiment and try other perks as well.If you develop a great strategy with a certain combination, please submit it and it will be added here with credit to your name.
M4 MapsThe M4 is good an almost every map, it is very versatile and can be used in many, many situations. Just a few are listed here: Wetwork - Go prone on the corner of the containers and watch you kills go up, up and up! Vacant - Good M4 map. M4 does well indoors and is okay outdoors. Crash - You can take out many a person from the 3 story building, or just anywhere else generally. Pipeline - Has long paths and great spots to camp if you favor camping, making this good for long range, which is what this gun excels at most. Overgrown - Same as pipeline, long narrow roads and buildings to shoot from. More opportunities for close quarters situations in these building though, so be wary! Ambush - Good for killing un-expectant sniper on the buildings. Bad M4 Maps Shipment - You'll get owned by shotguns and LMGs on this. Too close quarters to do anything long range. Downpour - Not that bad but very easy to be flanked here. Good positioning is key if you want to succeed on this map. Other Aesthetics: I’ve always loved the look of pure metal, and this gun being so long and shiny it’s been a favorite, especially with a silencer. I love it with no camo. Woodland and Desert look terrible on this gun, digital can be ok for some people but it’s kind of blotchy and it cuts out the shininess of the gun. Blue tiger is ok, but red tiger is the best in my opinion, you still retain a lot of shiny metal with some red stripes here and there. Looks great. M4 Custom Classes
Class Name: All round class
Class Name: Stealth Class
Class Name: Camper Class
Class Name:Hardcore class M4 Challenges
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M4 Videos
In-Depth M4 Stats
Thanks to Dairuka for getting this information from the games files. For descriptions of what each statistic is, click on it's title.
General Stats
| Information | No Attachments | With Silencer | With ACOG |
| Penetration Type | medium | ||
| Impact Type | Large Bullets | ||
| Inventory Type | Primary | ||
| Aim Assist Range | 1000 - 1500 | 1000 - 1500 | 1000 - 2000 |
| Crosshair Range | 1000 | 1000 | 1000 |
| Zoom Range | 50 | 50 | 30 |
Ammunition
| Information | For All Attachments |
| Low Ammo Threshold | 0.33 (10 bullets left) |
| Ammo Type | 5.56 x 45mm NATO |
| Maximum Ammo | 180 |
| Starting Ammo | 90 |
| Clip Size | 30 |
Damage
| Information | No Attachments | With Silencer | With ACOG |
| Base Damage | 20 - 30 | 20 - 30 | 20 - 30 |
| Damage vs Juggernaut | 15 - 22.5 | 15 - 22.5 | 15 - 22.5 |
| Damage with Stopping Power | 28 - 42 | 28 - 42 | 28 - 42 |
| Headshot Damage | (x1.4) 28 - 42 | (x1.4) 28 - 42 | (x1.4) 28 - 42 |
| Minimum Damage Range | 2000 | 1000 | 2000 |
| Maximum Damage Range | 1500 | 500 | 1500 |
Movement
| Information | No Attachments | With Silencer | With ACOG |
| Hip Movement Speed Scale | 1 | 1 | 1 |
| Sights Movement Speed Scale | 1 | 1 | 1 |
| Sprint Duration Scale | 1 | 1 | 1 |
| Standing Minimum Speed | 0 | 0 | 0 |
| Standing Moving Forward | 0 | 0 | 0 |
| Standing Moving Reverse | 0 | 0 | 0 |
| Standing Moving Up | -1 | -1 | -1 |
| Ducking Minimum Speed | 0 | 0 | 0 |
| Ducking Moving Forward | -1 | -1 | -1 |
| Ducking Moving Reverse | 0 | 0 | 0 |
| Ducking Moving Up | -1 | -1 | -1 |
| Prone Minimum Speed | 0 | 0 | 0 |
| Prone Moving Forward | -160 | -160 | -160 |
| Prone Moving Reverse | 3 | 3 | 3 |
| Prone Moving Up | -120 | -120 | -120 |
Delays and Reloading
| Information | No Attachments | With Silencer | With ACOG |
| Rate of Fire Time | 0.07 | 0.07 | 0.07 |
| Reload Time | 2.03 | 2.03 | 2.03 |
| Reload (from empty) Time | 2.36 | 2.36 | 2.36 |
| Re-chambering Time | 0.1 | 0.1 | 0.1 |
Deviation
| Information | No Attachments | With Silencer | With ACOG | Reflex Stats |
| Minimum Standing Hip Spread | 3 | 3 | 3 | 3 |
| Maximum Standing Hip Spread | 7 | 7 | 7 | 7 |
| Minimum Ducking Hip Spread | 2.5 | 2.5 | 2.5 | 2.5 |
| Maximum Ducking Hip Spread | 6 | 6 | 6 | 6 |
| Minimum Prone Hip Spread | 2 | 2 | 2 | 2 |
| Maximum Prone Hip Spread | 5 | 5 | 5 | 5 |
| Spread added per shot | 0.6 | 0.6 | 0.6 | 0.6 |
| Spread added for Moving | 5 | 5 | 5 | 5 |
| Decay Rate | 4 | 4 | 4 | 4 |
| Ducking Decay Rate | 1.05 | 1.05 | 1.05 | 1.05 |
| Prone Decay Rate | 1.1 | 1.1 | 1.1 | 1.1 |
Recoil
Sway
| Information | No Attachments | With Silencer | With ACOG |
| Shell Shock Sway | 5 | 5 | 5 |
| Hip Max Sway Angle | 20 | 20 | 20 |
| Hip LERP Speed | 4 | 4 | 4 |
| Sights Max Sway Angle | 2 | 2 | 2 |
| Sights LERP Speed | 6 | 6 | 6 |
| Sights Sway Pitch Scale | 0.1 | 0.1 | 0.1 |
| Sights Sway Yaw Scale | 0.1 | 0.1 | 0.1 |
| Sights Sway Horizontal Scale | 0.14 | 0.14 | 0.02 |
| Sights Sway Vertical Scale | 0.25 | 0.25 | 0.02 |
Idle
| Information | No Attachments | With Silencer | With ACOG |
| Hip Idle Amount | 30 | 30 | 30 |
| Sights Idle Amount | 40 | 40 | 40 |
| Hip Idle Speed | 1 | 1 | 1 |
| Sights Idle Speed | 1.5 | 1.5 | 1.5 |
| Idle Crouch Factor | 1 | 1 | 1 |
| Idle Prone Factor | 1 | 1 | 1 |
Melee
| Information | No Attachments | With Silencer | With ACOG |
| Melee Time | 0.8 | 0.8 | 0.8 |
| Melee Charge Time | 1.16 | 1.16 | 1.16 |
| Melee Delay Time | 0.13 | 0.13 | 0.13 |
| Melee Charge Delay Time | 0.16 | 0.16 | 0.16 |

The M4 Iron Sights are pretty good. Though they constrict your view more than the other weapons iron sights, it is still better to use an attachment usch as the Red Dot Sight. It is very possible to get good
at using the M4 Iron Sights, and they aren't as bad as a few other weapons, for example the M60.




