CoD4 Weapons: Pistols

In depth Call of Duty 4 Pistol stats. This section has been updated by Demon APX with his great Pistols guide. Thanks to Demon APX for the guide! Also thanks to Alex Young for his weapons guide and for letting us host it here. Individual pistol guides are in the works.

Call of Duty 4 Pistols:
M9 | USP .45 | M1911 .45 | Desert Eagle (Guide) | Attachments | Pistol Montage



Call of Duty 4 doesn't give stats for pistols, so we had to guess based on in-game descriptions, experience, and our understanding of how the game tends to balance damage and clip size.

Pistols constitute your default secondary weapon if you aren't using Overkill; they have the advantage of giving you a quick draw, so you pull them out faster than with any other weapon. Snipers who forego Overkill in favor of UAV Jammer or some other Tier 2 Perk will rely on pistols to take out nearby enemies.

They're also what you'll be using when your Last Stand perk activates when you take fatal nonexplosive damage, so a certain element of conscious choice is necessary.

Of course, you can always drop the pistol in favor of a better weapon you found on the ground...

CoD4 Weapon M9
Weapon: M9 (Beretta 92FS)
Accuracy: low/medium
Damage: low
Range: close
Fire Rate: n/a
Mobility: 12 / 12
Clip Size/Reserve Ammo: 15/30
Recoil: very low cluster
Reload Time: 1.6 Seconds / 1.9 Seconds Empty

This Italian-made U.S. Military 9mm pistol is undoubtedly the weakest of the bunch, but can also fire the most shots before reloading, which is important if it's all you have to rely on against multiple enemies until you can find a better dropped weapon (or in Last Stand). Aim for the head to make the most of your large clip.

The standard service pistol in real life. In the game, it has the biggest clip, but is the weakest of all the pistols. Basically rapid-fire with this gun, because it is weak you're going to need to get as many rounds into the enemy as you can.

It shares ammo with the MP5, so the M9 is a good choice in combination with the MP5 so you don't have to use bandolier. Other than that, because of it's weakness, I would not recommend this pistol. Recoil is not too much of a problem with this gun, but if you're aiming for the head you might want to slow down, as the bullets still have the potential to miss. It still recoils, even if it isn't much.

Damage: 20-40
Range: 250-500 / 150-350 SD
Rate of Fire:1200 RPM single
Penetration: Small / Small Bullet
Location Damage Multiplier: Head (1.4) / Neck: (1.0) / Torso: (1.0) / Stomach: (1.0) / Limbs (1.0)
Hip Accuracy: Stand (3-6) / Crouch (2.5-5) / Prone (2-4)

CoD4 Weapon USP45
Weapon: Heckler & Koch USP .45
Accuracy: low/medium
Damage: medium
Range: close
Fire Rate: n/a
Mobility: 12 / 12
Clip Size/Reserve Ammo: 10/20
Recoil: low vertical
Reload Time: 1.6 Seconds / 1.9 Seconds Empty

You may remember this pistol from Half-Life 2 and CounterStrike. A favorite of special forces, the USP gives you decent clip size and good accuracy. Consider silencing this one, since you'll retain decent damage while gaining the benefit of silenced shots.

This pistol has quite a handy clip, 12 bullets. A few less than the M9, yes, but also more powerful. You can still spam with it, but you won't have to do it as much as with the M9 because this is a 2-3 hit kill gun. I would recommend slowing down a little, and once you're aiming at them then open fire.

Many find this gun better than the Desert Eagle, although it might not have as much power it still has a decent amount of power and can fire many more shots before it has to be reloaded. Recoil isn't too bad, but some might be looking for an absolutely no recoil pistol.

Damage: 20-40
Range: 450-1000 / 250-650 SD
Rate of Fire:1200 RPM single
Penetration: Small / Small Bullet
Location Damage Multiplier: Head (1.4) / Neck: (1.0) / Torso: (1.0) / Stomach: (1.0) / Limbs (1.0)
Hip Accuracy: Stand (3-8) / Crouch (2.5-8) / Prone (2-8)

CoD4 Weapon M1911
Weapon: Colt M1911 .45
Accuracy: low/medium
Damage: medium
Range: close
Fire Rate: n/a
Mobility: 12 / 12
Clip Size/Reserve Ammo: 8/24
Recoil: very low cluster
Reload Time: 1.6 Seconds / 1.9 Seconds Empty

The second throwback to Call of Duty's WWII years (but still in active military and law enforcement service worldwide today), this pistol has a smaller clip than the USP but better grouping. Decide for yourself which one suits your needs.

Has a tiny bit more power than the USP .45, but not a ton more. It has the lowest recoil of all the pistols, which is it's biggest bonus. This is probably the best gun for hardcore, it works well silenced and packs enough punch for a one hit pistol kill, and just make your shots count and you won't really need a large clip.

Has 8 bullets, a fair amount lower than the USP, but if you like to use pistols more tactically and take more time with your shots instead of spamming, this is the pistol for you. Low recoil, higher damage, and clip size really won't matter if you make your shots count. If you encounter enemies at close range, too, feel free to aim wherever you want, as recoil really isn't a problem with this gun.


(Note: The M1911 is unlocked at Rank 16 Gunnery Sergeant)
Damage: 20-40
Range: 350-900 / 250-500 SD
Rate of Fire:1200 RPM single
Penetration: Small / Small Bullet
Location Damage Multiplier: Head (1.4) / Neck: (1.0) / Torso: (1.0) / Stomach: (1.0) / Limbs (1.0)
Hip Accuracy: Stand (3-6) / Crouch (2.5-5) / Prone (2-4)

CoD4 Weapon Deagle
Weapon: Israel Military Industries Desert Eagle
Accuracy: medium
Damage: high
Range: close
Fire Rate: n/a
Mobility: 12 / 12
Clip Size/Reserve Ammo: 7/14
Recoil: moderate/high vertical
Reload Time: 1.96 Seconds / 2.1 Seconds Empty
Click here for Mimbles Desert Eagle guide

This .50 caliber hand cannon made for Magnum Research is used mainly for competition and sport. Because of its considerable recoil and small magazine, real-life militaries and law enforcement tend not to use it, despite what CounterStrike may lead you to believe.

Also, the .50 caliber Action Express pistol round, only slightly smaller than the average thumb, is overkill for a human target. Given that, every soldier in the CoD4 world must have bionic wrists to be able to fire the Deagle as quickly and accurately you can in multiplayer. Use this pistol if you like to go for pistol kills frequently instead of using the pistol as a second or last resort.

It's very loud and not silenceable, so don't use it if you favor stealth. To account for the recoil, aim at your target's middle or lower torso and fire as fast as you can; they should go down in short order. You'll get a separate golden Deagle when you hit rank 55; there's no performance difference between it and the normal gun.

Because this is a .50 caliber gun, it packs the biggest punch. It is a very strong pistol and has the best range, so consider this for your sniper class. However, it has huge recoil and the clip isn't as big as liked, so if the target is far away or in motion, take time with your shots. If they are close, aim around the torso if not a bit higher and spam shots. The recoil will make the bullets go higher than wanted, but if you are aiming at the middle of the body you should still hit them. It would be idiotic to use this as a stealth class however.

The muzzle flash is bright and the sound is loud, and this gun is not silenceable. If you like to use pistols a lot, this is a great choice due to its power. This is a 2 hit kill gun, unless you get a headshot, then it's 1 hit. Of course if they are using Juggernaut then no, but for everyone else yes. You might have seen this gun with a shiny golden finish.

This gun can be unlocked golden at level 55. Many people love it with a golden finish, so remember, if you prestiege you will lose it. Many people prestiege and then are unhappy with their decision simply because t hey have to work forever to get their golden Desert Eagle back.


Notes:

- The regular Desert Eagle is unlocked at Rank 43 Brigadier General

- The Gold Desert Eagle (Shown in the picture below) is unlocked at Rank 55 Commander

CoD4 Weapon Gold Desert Deagle
Damage: 30-50
Range: 350-1200 / No Silencer
Rate of Fire:1200 RPM single
Penetration: Small / Small Bullet
Location Damage Multiplier: Head (1.4) / Neck: (1.0) / Torso: (1.0) / Stomach: (1.0) / Limbs (1.0)
Hip Accuracy: Stand (2-4) / Crouch (1.5-3) / Prone (1-2)

Pistol Attachments

Silencers - A note about the silencers. They can be put on all of the pistols except for the Desert Eagle. While they take off a bit of range, they can be very useful in certain situations. If this class is a sniper class, do not use the Desert Eagle; go with one of the others.

I personally like the USP .45 for stealth. Many like the M1911 pistol for stealth too, I personally think this works better for hardcore than regular battles though.

While silencers might not take off recoil, it sure does help the feel of the gun. In the users hands it feels much more controlled silenced, the sound and the overall way it functions seems to keep it more accurate, whether it is true or simply psychological I don't know.

However, if you know you are going to be doing long range shooting and don't care about your red dot on the radar, silencers are not recommended.

Sights - Now a word about the sights. The pistol doesn't really have them. It just makes the shots more accurate. I would recommend looking down the sights as much as you can, as it makes the pistol a ton more accurate.

The looking down the sights function isn't so much for your sake as it is with most primary weapons, but moreso for the game's sake. In other words it doesn't really help you as a person aim, but it makes the bullets more accurate. Sometimes it can be hard to fire like this, because if they are far away, the gun will cover them up, in this case it just takes practice.

You have to learn how to know when you're aiming too high or if the bullets will still hit them. Some find it easier just to fire off a single shot and see if the X comes up around their crosshair to know they made contact.

This being said, look down the sights as much as you can. Hip-firing with pistols can be hard to do, unless they are right in front of you.

Last Stand - Many barely ever use their pistols, they only put it to use for when they go into last stand. If the person if close, just spam. You don't have much time to turn around, but the moment you see you are in last stand, look up a little, as when you first hit the floor you're usually aiming towards their legs. When you see them unload your entire clip before they can realize you're in last stand.

Tactical shooting should only be used if your target shot you from far away, or sniped you but didn't realize you went into last stand. In this case, look around for your shooter, aim down the sights, and make youre shots count.

Desert Eagle is probably the best gun to use if you're only using it for last stand. You need to take down that enemy fast, so you'll need power. You can spam bullets all you want, but you only need two hits with the Desert Eagle, which is why I choose it over the pistols with the bigger clips, because if you miss with those pistols, it's all over.

Pistol Montage

Want to see these pistols a bit more in action, but don't really want to test them out for yourself? Here is a very nice pistol montage on youtube. The first pistol used is the M9, the second is the USP, the third is the M1911, and the fourth is the Desert Eagle. Enjoy.