CoD4 Weapons: Skorpion Guide Part 2
Perks
Bandolier
This is the most frequently recommended Tier 1 perk for this gun, and not without reason; having extra ammo can be highly valuable. If you're not sure which Tier 1 perk to pick, go with Bandolier. However, if you never spray-and-pray or lay down suppressing fire, and instead choose to go for precision kills and conserve your ammunition, you can choose another perk that's more interesting.
Bomb Squad
As with most submachine gun classes, you'll probably be using your high mobility to quickly dart around the map. Since you're almost never standing still, it's quite handy to be able to easily see the claymores and C4 that you'll likely encounter.
Other Tier 1 Perk
Most CoD4 players have their own favorite Tier 1 perk that they use with most or all of their classes. Since the Skorpion is a highly versatile weapon, it's not a bad idea to simply pick your favorite Tier 1 perk. I love claymores, so I use those. What you use should be up to you.
Sleight of Hand
It can sometimes be frustrating to have to constantly reload your Skorpion, but this perk actually makes it fun! Plus, it can save your life if your current clip runs out and you need another one in fast, which will probably be a common occurrence. Highly recommended.
UAV Jammer
If you're playing a Stealth class, the UAV Jammer perk is essential for remaining hidden. It's usually best not to bother with it for classes that aren't stealth-oriented.
Stopping Power
This perk is highly recommended for almost every gun in the game. If you don't mind sacrificing Sleight of Hand, go with Stopping Power. (Note that this perk isn't really worth it in Hardcore mode.)
Double Tap
With Double Tap, you'll have to reload so often that it's painful, and you won't have Sleight of Hand to help you out. Still, it can be fun using Double Tap with the Skorpion, so it's worth trying out. Make sure to use Bandolier with this perk. (Again, not really worth it in Hardcore mode.)
Overkill
Use this perk if you want to play as a Sniper class, and use the Skorpion as your secondary weapon. More stealth-oriented snipers should probably choose the UAV Jammer, and not bother with the Skorpion. Note that this guide mainly focuses on classes that use the Skorpion as their primary weapon, so you should probably view a different guide for more details about Sniper classes.
Steady Aim
A standard perk commonly used with all submachine guns, Steady Aim will greatly increase your effectiveness at close range. Highly recommended.
Dead Silence
This perk is usually overlooked by many players, but when combined with the UAV Jammer, you can take out enemies without them even knowing you're coming. Perfect for any Stealth class you may want to make.
Extreme Conditioning
This perk increases your sprint time by 200%. Since you're multiplying an already large sprint time by a large percentage, you can run for extremely long distances with this perk. This is a fairly good perk to choose for an Assault or Spec Ops class, but is particularly nice for a Stealth class, especially if you love knifing people.
Martyrdom
If you're playing a Spec Ops class, you're probably going to spend most of your time in enclosed spaces, engaging the enemy at close range. This gives Martyrdom a higher chance of getting kills. Be aware, however, that you may frequently be called a noob for using this perk, and using Martyrdom is actually against the rules on some servers!
Attachments
None
The Skorpion has good iron sights, so using no attachments isn't that bad. However, it's best to choose from either the Silencer or the ACOG Scope.
Red Dot Sight
Do not use this attachment! It increases the recoil and kickback of the Skorpion. Replacing good iron sights and rendering your gun ineffective at long range is not a smart move.
Silencer
A silencer decreases the range of any gun it's equipped on, but since the Skorpion has virtually no range to begin with, this doesn't matter. You'll get silenced shots at no extra cost. Highly recommended for all classes.
ACOG Scope
This attachment doesn't increase the recoil or kickback anywhere near as much as the Red Dot Sight. The one downside is that your sights will sway a little, which makes getting kills at extremely long range much harder. Still, if you don't like using your iron sights to engage targets at long range, this attachment is for you.
Custom Classes
Here's some classes that work really well with the Skorpion. Feel free to try them out, or design your own!
Class Name: Spec Ops
Primary Weapon: Skorpion
Attachment: Silencer
Side Arm: USP .45 w/ Silencer
Perk 1: Bomb Squad
Perk 2: Sleight of Hand
Perk 3: Martyrdom
Class Name: Assault
Primary Weapon: Skorpion
Attachment: ACOG Scope
Side Arm: Desert Eagle
Perk 1: Bandolier
Perk 2: Sleight of Hand
Perk 3: Steady Aim
Class Name: Stealth
Primary Weapon: Skorpion
Attachment: Silencer
Side Arm: USP .45 w/ Silencer
Perk 1: Bandolier
Perk 2: UAV Jammer
Perk 3: Dead Silence
Class Name: Sniper
Primary Weapon: M21
Attachment: None
Secondary Weapon: Skorpion
Attachment: Silencer
Perk 1: Claymore X 2
Perk 2: Overkill
Perk 3: Iron Lungs

