CoD4 Weapons: Sniper Rifles
In depth Call of Duty 4 Sniper Rifle stats. Thanks to Alex Young for his Call of Duty 4 weapons guide and for letting us use it. Don't forget to check out the Sniping Guide Videos. This page will soon link to individual in-depth guides on the rest of these sniper rifles.
BOOM HEADSHOT! These guns are, obviously, for those who prefer very long-distance kills. The guns are not necessarily more accurate or powerful than some of the assault rifles, but they maintain accuracy over much longer ranges and all come with telescopic sights, allowing you to line up shots from much safer positions. Several of the rifles offered in CoD4 are semi-automatic and all have an unlockable ACOG scope, making them potentially useful as high-powered substitutes for the G3 and M14 assault rifles.
![]() Click here for the full M40A3 guide. |
Weapon: M40A3 Accuracy: 9+ / 12 Damage: 9+ / 12 Range: 12 / 12 Fire Rate: 2+ / 12 Mobility: 8 / 12 Clip Size/Reserve Ammo: 5/15 Recoil: moderate/high random Reload Time: 1.1 First Round / 0.4 Next Round Good Perks/Attachments: Iron Lungs, Stopping Power, UAV Jammer, Bandolier, Claymore x2 |
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Modified from the Remington 700 hunting rifle and used by the U.S. Marine
Corps. Bolt-action. The Marines took the R700 and gave it lower recoil, a
larger clip, and improved accuracy at the cost of bullet damage. That's the
tradeoff you have to consider when choosing between this gun and the R700.
Because it's bolt-action, choosing this gun restricts you to long-range sniping
unless you enjoy using a pistol or using a second main weapon with Overkill. Be
patient, line up your shot and hold your breath before firing, and remember to
change positions after each couple of shots if possible to avoid being located.
Notes: -The M40A3 is unlocked at Rank 3 Private along with Sniper preset class) -*Because the bolt action rifles accept individual rounds, you can press fire while reloading to halt the reloading process and chamber whichever round you loaded last, in case you need to attack while reloading. |
Damage: 70 Range: 4000-5000 Rate of Fire: 70 RPM Bolt Penetration: Large / Large Bullet Location Damage Multiplier: Head (1.5) / Neck: (1.5) / Torso: (1.1) / Stomach: (1.1) / Limbs (1.0) Hip Accuracy: Stand (10-15) / Crouch (9.5-14) / Prone (9-13) |
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Weapon: M21 Accuracy: 7 / 12 Damage: 8 / 12 Range: 12 / 12 Fire Rate: 6 / 12 Mobility: 8 / 12 Clip Size/Reserve Ammo: 10/20 Recoil: moderate cluster Reload Time: 2.5 Seconds / 3.1 seconds empty Good Perks/Attachments: Iron Lungs, Stopping Power, UAV Jammer, Bandolier, Claymore x2, ACOG scope |
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U.S. Army sniper rifle in active service since the Vietnam Era. The Army has
switched its standard sniper rifle to the R700-based M24, but they also still
use M21s and I guess the makers of CoD4 didn't want a third R700-based rifle in
the lineup. The M21 is adapted from the M14, so it basically functions as the
M14 was supposed to anyway. The recoil goes from excessive for a battle rifle
(M14) to acceptable for a semi-automatic sniper (M21). With the lowest recoil
of any sniper rifle, this is the one most likely to be modified with an ACOG
and taken to a closer range. Feel free to take several rapid shots at your
enemy to take them down instead of the painstaking one shot, one kill method
required by the bolt-action rifles. You may wish not to hold your breath when
taking several shots in a row, since the recoil is actually increased by taking
a breath-held shot. (Note: The M21 is unlocked at Rank 7 Corporal) |
Damage: 70 Range: 4000-5000 Rate of Fire: 1200 RPM Single Penetration: Large / Large Bullet Location Damage Multiplier: Head (1.5) / Neck: (1.1) / Torso: (1.1) / Stomach: (1.0) / Limbs (1.0) Hip Accuracy: Stand (10-15) / Crouch (9.5-14) / Prone (9-13) |
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Weapon: Dragunov (SVD, Snayperskaya Vintovka Dragunova) Accuracy: 7 / 12 Damage: 9+ / 12 Range: 12 / 12 Fire Rate: 6 / 12 Mobility: 8 / 12 Clip Size/Reserve Ammo: 10/20 Recoil: high vertical/random Reload Time: 2.75 Seconds / 3.5 seconds empty Good Perks/Attachments: Iron Lungs, Stopping Power, UAV Jammer, Bandolier, Claymore x2 |
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Soviet sniper rifle still in active use in the former Soviet nations, the
Middle East, and Asia. This gun has an essentially direct tradeoff with the
M21: the Dragunov has more power, but the M21 has smaller recoil. If you try
pulling off rapid shots with the Dragunov in the same way you would with the
M21, be prepared to compensate for the considerable vertical recoil. Take your
shots more slowly than with the M21 and think twice before carrying it in close
with an ACOG, but otherwise use it in the same way. (Note: The Dragunov is unlocked at Rank 22 Master Gunnery Sergeant) |
Damage: 70 Range: 4000-5000 Rate of Fire: 1200 RPM Single Penetration: Large / Large Bullet Location Damage Multiplier: Head (1.5) / Neck: (1.1) / Torso: (1.1) / Stomach: (1.0) / Limbs (1.0) Hip Accuracy: Stand (10-15) / Crouch (9.5-14) / Prone (9-13) |
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Weapon: Remington R700 Accuracy: 8+ / 12 Damage: 11 / 12 Range: 12 / 12 Fire Rate: 2+ / 12 Mobility: 8 / 12 Clip Size/Reserve Ammo: 4/12 Recoil: very high upper right Reload Time: 2.75 Seconds / 3.5 seconds empty Good Perks/Attachments: Iron Lungs, Stopping Power, UAV Jammer, Bandolier, Claymore x2 |
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The unmodified Remington 700 hunting rifle. It's larger and more powerful than
the M40A3, but kicks like a bionically augmented mule with the largest recoil
in the game. As a bolt-action sniper rifle and with only 4 bullets per clip,
you should be very discrete about positioning yourself and should follow the
rule of "one shot, one kill" very strictly. If that's too boring for you, or if
you think you'll need to engage in close quarters occasionally, either build
your pistol skills or use Overkill with an SMG. (Note: The R700 is unlocked at Rank 34 Major) (Note: *Because the bolt action rifles accept individual rounds, you can press fire while reloading to halt the reloading process and chamber whichever round you loaded last, in case you need to attack while reloading.) |
Damage: 70 Range: 4000-5000 Rate of Fire: 1200 RPM Single Penetration: Large / Large Bullet Location Damage Multiplier: Head (1.5) / Neck: (1.1) / Torso: (1.1) / Stomach: (1.0) / Limbs (1.0) Hip Accuracy: Stand (10-15) / Crouch (9.5-14) / Prone (9-13) |
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Weapon: Barrett .50cal (M82, Special Applications Scoped Rifle) Accuracy: 7 / 12 Damage: 11 / 12 Range: 12 / 12 Fire Rate: 4 / 12 Mobility: 8 / 12 Clip Size/Reserve Ammo: 10/20 Recoil: high upper right Reload Time: 2.75 Seconds / 3.5 seconds empty Good Perks/Attachments: Iron Lungs, Stopping Power, UAV Jammer, Bandolier, Claymore x2 |
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Used by a number of militaries and special forces worldwide for explosive
ordinance disposal and attacks on military hardware (vehicles, buildings,
personnel behind significant cover). Semi-automatic. Just so you know, a .50
caliber round is twice the height of a U.S. dollar bill, or about twice as long
as your pinky finger. Google it if you want to see an actual round. I'm not
sure if the Barrett has the highest penetration of any weapon in the game, but
it would make sense. If you like the ability to kill enemies behind cover
without using the Deep Penetration perk, this gun delivers. It can be thought
of as the semi-auto alternative to the R700 in terms of power, but it's less
accurate, and you can't fire a volley of rounds like you can with the M21. It's
a matter of personal preference whether you choose this or the R700 for a
highest-power sniper rifle, but being semi-auto doesn't make this gun much
better at closer range due to the recoil, which is a bit larger than the
Dragunov's. If you want power but prefer to fire more rapidly at closer range,
choose this over the R700. If you love your accuracy and headshots, choose the
R700. (Note: The Barret .50cal is unlocked at Rank 49 Lieutenant General) |
Damage: 70 Range: 4000-5000 Rate of Fire: 1200 RPM Single Penetration: Large / Large Bullet Location Damage Multiplier: Head (1.5) / Neck: (1.1) / Torso: (1.1) / Stomach: (1.0) / Limbs (1.0) Hip Accuracy: Stand (10-15) / Crouch (9.5-14) / Prone (9-13) |






