Modern Warfare

CoD4 Game Type Guide

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Free-for-all (FFA)


This game type is pretty self explanatory. Its every man, woman and child for themselves. No teammates to back you up and certainly no time to rest. Free-for-all is easily the most chaotic of the bunch. The server admin has the ability to decide on how much XP is needed before a winner is determined.

Team Deathmatch (TDM)

An old classic that has become a standard for almost all online first person shooters. All the chaos of a regular deathmatch with the bonus of having teammates there to watch your back or insult you for doing something stupid. Working as a team will get you victory while splitting up will get you a brand new hole in between your eyes. The server admin has the right to decide on how much XP needs to be earned before a team is crowned the winner.


Search & Destroy (S&D)


This is a team-based objective game type. Two teams face off against each other; one team on offense and one on defense. After a set amount of rounds the tables turn and the team that was on offense will be on defense and vice versa. The object of this game type is to plant and detonate a bomb (bomb timer can be changed by server admin) in one of two locations if you are on offense. If you are on defense than you must defend those locations from the opposing team and stop them from detonating the bomb. Sometimes playing defense means disarming the bomb which can be done by a simple push of a button however the process of defusing takes some time. If you are too slow in disarming a bomb it will explode and your team will lose the round. One thing that makes S&D so difficult is that once you die you will not respawn until the next round starts. The server admin has the right to decide on how many rounds need to be won by a team before said team wins the match.

Headquarters (HQ)

Headquarters is another team-based game type. The idea is to find a randomly selected location in the map which is marked by radio equipment and attempt to hold that location while setting up a headquarters. Once your headquarters has been setup then it must be defended for a select period of time. If your team is successful in setting up a headquarters and defending it than your team will score major points and the round will restart. However, if your team fails to defend the headquarters than the opposing team scores points and the round restarts. Each round restart, the teams will respawn together simultaneously and a new random location for the headquarters is chosen. Teams will not spawn in the same place each time as to help eliminate spawn camping. The server admin has the right to choose how many rounds are played and how long a team must hold a headquarters before a round is won.

Sabotage

This is a new game type for the Call of Duty series. It is another team-based objective type. The idea behind sabotage is to run to the center of the map, grab up a bomb before the other team get a hold of it and take it to the opposing teams base so it can be armed and detonated. This may sound somewhat easy, but there are some twists to it. The player that picks up the bomb will instantly light up on the radar and have the word KILL appear over their head. If the opposing team manages to kill the bomb carrier they can pick up the bomb and start making their way towards your base to detonate it. This game type can quickly turn into a back and forth battle. At the end of the day though the server admin is the one that determines how long each round lasts or how many rounds need to be won in order to end the match.

Domination

Infinity Ward loves their team-based game types as this is yet another one. The point of domination is to capture specific areas on a map that are marked by colored flags. Each capture is worth a set amount of XP as is each kill. The first team to reach the max amount of XP set by the server admin will win the match. This game type features quick respawns so the action never slows down. Capturing an area takes a bit of time to actually accomplish. The more players from your team that are helping capture an area, the faster that area will be captured.

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