Unlock: Lvl 2 Demo. Preset
25 kills:
Red Dot sight
75 kills:
Grip (I love this)

25 H/S:
Digital
50 H/S:
Blue Tiger
100 H/S:
Red Tiger
Basic Info:

Weapon Chart:
Stats:10 Damage at its max range and 40 at its closest (all times 8 pellets)
No Multipliers on the body
Accuracy: 3 / 12
Damage: 11 / 12
Range: 2+ / 12
Fire Rate: 2+ / 12
Mobility: 12 / 12
Clip Size/
Reserve Ammo:
7/
21Now the range of this shotgun is not as good as the M1014, the rate of fire and the accuracy are all better than the W1200, BUT don't let this deter you!! this shotgun has more power and has a higher mag max than the M1014.
Furthermore, the sights on the gun don't move when your looking down the barrel

(its only good for headshots and semi-medium range shooting

). Also, this gun has full mobility as seen above. A little side comment here, you should try to paint you gun to each level you play. You don't have to and it may not matter, but it might add a little sneeky factor to your class for you OCD people out there. Digital camo is great for all kinds of environment and the other camos are just for prestige to be a show off

.
Ok, that was a quick overview of the gun. Now to Classes.
Standard Shot gunnerGun: W1200 no att/Red Dot sight (useless as I see it)
Side Arm: Any combo
Frag: Stun Flash
Perk 1: Bomb Squad/ RPG-7
Perk 2: Stopping Power/Sleight of Hand/Overkill
Perk 3: Steady aim/Extreme Conditioning/Martyrdom
Tactics:That is the most general class, mostly used for one CQC game, then switched back to AR, SMG, or LMG. Its well rounded, but I don't recommend Stopping power because the W1200 is generally a one shot kill if you are in range and get a decent shot. Sleight of Hand or Overkill is my recommendation for just a good shot gunner. Sleight of hand so your not there in combat loading for endless hours and Overkill so you can at least get good long-range shots with a AR, SMG, or LMG (unless you are a god with the pistols

)
You won't really need Bandoleir since you don't
usually get long kill streaks with a shotgun but you can if you want, I also excluded it for the lower ranks. BE AWARE that this gun does kick substantially up and to the right if you don't have a grip so re-adjust if you have to take 2+ shots in a row (this is mostly affected when your using sights). Lastly, I personally prefer stun because it has increased damage and range compared to the flash.
Now to silenced/H/S (Yes I know your scratching you head)
Silenced Shot gunnerGun: W1200 with Grip or no att
Side: Everything but Deagle and silenced
Frag: Stun
Perk 1: none/Stun x3
Perk 2: UAV Jammer
Perk 3: Extreme Conditioning/Dead Silence/Steady Aim
Tactics 2:NEW!: Looking down the sights of a shotgun actually decrease the concentration of pellets than just hip firing. This is regardless of steady aim or not. I do however believe it will increase your range by a few steps but I find your better off with hip fire.
NEW!I use this in HQ and TDM. Its very good for headshots because you can sneak around the enemy, sight it and kill. Since you can't silence a shotgun (Doi) you will probably be noticed after 2 kills, so you will need to flee the scene after you get your kills. I would prefer Steady Aim so more pellets will land on your enemy instead of whizzing by. Shotgun's sights don't expand when you move so your Steady Aim is constantly working its magic. Although, if you are new to shotguns or don't have great reflexes the larger sight spread will make it easier to get wider shots if your less accurate. But Extreme Conditioning is great to quickly run around the body of the enemy and get the silent kills with the sacrifice of accuracy. This class is for dedicated shot gunners, those who love the W1200 or are going for the Gold M1014 not just cause you want to play one game because it is CQC.
FYI!!!!!! Try to join HQ matches at Shipment it is great for unlocking attachments and camos for all weapons.