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Jan 09, 2009, 06:57 PM
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Author Topic: Is the noob tube so bad?  (Read 399 times)
Skullhead
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« on: Oct 20, 2008, 05:08 AM »

Well iv been thinking everybody is like 'God damn noob tuber such a noob'

Well how are thay noobs? Because thay just killed you? Surely that means there better at the game?

Im not a noob tuber because i never really got the hang of the tube so as some of you know i swiched to the mp5 and i now own.

But noob tube is part of the game if u REALLY hate it dont blame the guy who just killed u with it blame the freaking makers of the game 4 putting it in the DEFUALT CLASS!!
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« Reply #1 on: Oct 20, 2008, 05:24 AM »

Never use, rarely killed by.

Although I do find it kinda annoying on HC, since people use it to spam spawns at start of games and if the blast radius even clips you... on HC it kills you straight away :/ kinda lame.

But not much different to when I spam .50 cal rounds across map at spawns I guess.
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« Reply #2 on: Oct 20, 2008, 05:27 AM »

But not much different to when I spam .50 cal rounds across map at spawns I guess.

LMAO you nice idia
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« Reply #3 on: Oct 20, 2008, 10:04 PM »

I dunno. It's kinda like restricting AWPs in counter-strike servers.  You usually only see it restricted on the newb servers.  Also the m203 only gets two shots so really how bad can it be?
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« Reply #4 on: Oct 21, 2008, 02:52 AM »

50 cal & noob tube are gay
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« Reply #5 on: Oct 21, 2008, 10:26 AM »

50 cal & noob tube are gay

While I agree with what you say, I disagree with the way you word it.

A better way of putting it.

50. Cal & noob tube FTL!
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« Reply #6 on: Oct 21, 2008, 11:21 AM »

50 cal & noob tube are gay

While I agree with what you say, I disagree with the way you word it.

A better way of putting it.

50. Cal & noob tube FTL!

Interesting how the audience of a single thread has manged to define type of cartridge as 'noob'. Regardless, one could spam through a wall with 7.62x54mmR rounds if it was of your preference.

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« Reply #7 on: Oct 21, 2008, 11:44 AM »

People don't like it 'cause it's unfair. And if you think about it, it is.

Like, say it's the start of an S&D game on Bog. I step out to go and get the bomb and
*BOOM*
'You will respawn next round'.

Because someone randomly fired it from across the map. That isn't fair at all. 'Course there are fair ways to use it... but that wasn't one. People just don't like it because it's so easy to be killed by it.
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« Reply #8 on: Oct 21, 2008, 01:57 PM »

i don't really understand how you can get actually get killed my a noob tube at the start of the game in even in hc.  first few times you get killed, you learn your ways around that...

i play hcsnd few hours a day and the only time i might get killed by a tube is when i am either late of the start or i got stuck on some other people running in front of me.....but that doesn't happen too often,

i am also using extreme conditioning on every class
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« Reply #9 on: Oct 21, 2008, 02:05 PM »

i don't really understand how you can get actually get killed my a noob tube at the start of the game in even in hc.  first few times you get killed, you learn your ways around that...

i play hcsnd few hours a day and the only time i might get killed by a tube is when i am either late of the start or i got stuck on some other people running in front of me.....but that doesn't happen too often,

i am also using extreme conditioning on every class

In the HCSnD games that I've played recently, open maps usually have a death or two, or even more at the beginning of the game.   I used to complain, now I use it against them and get kills frequently doing it, so not everyone knows how to get around it =P  I still get killed by it too.
People don't like it 'cause it's unfair. And if you think about it, it is.

Like, say it's the start of an S&D game on Bog. I step out to go and get the bomb and
*BOOM*
'You will respawn next round'.

Because someone randomly fired it from across the map. That isn't fair at all. 'Course there are fair ways to use it... but that wasn't one. People just don't like it because it's so easy to be killed by it.

A solution would be 2-3 seconds of invulnerability at the start of games.  That would give everyone enough time to at least spread out, and would prevent most spawn tubing and team killers.
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« Reply #10 on: Oct 21, 2008, 02:13 PM »

i think its a very handy weapon it works well i dont hav a clue why its a noob weapon i hav 1 in my most used class
m4/grenade launcher
and an m21
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« Reply #11 on: Oct 21, 2008, 05:09 PM »

People don't like it 'cause it's unfair. And if you think about it, it is.

Like, say it's the start of an S&D game on Bog. I step out to go and get the bomb and
*BOOM*
'You will respawn next round'.

Because someone randomly fired it from across the map. That isn't fair at all. 'Course there are fair ways to use it... but that wasn't one. People just don't like it because it's so easy to be killed by it.

true but you could argue thats just the way 'war' is. you can be shit-hot, but still get killed, therefore making the game pretty realistic. if you are shit-hot though on average you will succeed at the game more than the guy with no talent but randomly fires.
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« Reply #12 on: Oct 21, 2008, 05:53 PM »

YES
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« Reply #13 on: Oct 21, 2008, 06:05 PM »

You don't have people firing grenades at random in real war. Grenades cost money, and you have to carry them, and you have to avoid hitting friendlies. The problem is the fact that the maps are fully-enclosed, since there are only so many paths one can take and only so fast you can move, so there are a handful of points that you know they will be at.

If spawns & objective points were slightly randomized, it might be improved since you could not predict where they will be at first.
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« Reply #14 on: Oct 21, 2008, 06:12 PM »

You don't have people firing grenades at random in real war. Grenades cost money, and you have to carry them, and you have to avoid hitting friendlies. The problem is the fact that the maps are fully-enclosed, since there are only so many paths one can take and only so fast you can move, so there are a handful of points that you know they will be at.

If spawns & objective points were slightly randomized, it might be improved since you could not predict where they will be at first.

very true, however random things will always happen, so you have to make the best of it
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