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Author Topic: Custom Classes  (Read 16880 times)
Khalada
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« Reply #105 on: Apr 23, 2008, 09:51 PM »

Primary weapon: MP5 (No attachment)
Side arm: M9 (No attachment)
Special grenade: Smoke

Perk 1: C4
Perk 2: Stopping power
Perk 3: Steady aim

- Seems more accurate to me without dot sight and looks more natural.
- Pretty good at medium range and only takes a few rounds to kill someone.
- M9 ammo combines with the MP5 ammo so you don't really need bandolier.
- And C4 is useful against campers.

Best weapon in my opinion, also great with ACOG or silencer/UAV jammer.


I rarely use overkill or LMG's but something which I found helps is having a shotgun/SMG as primary weapon and LMG as secondary increases the move speed while running with LMG

3 frags and martyrdom I never use because it is so annoying to get killed by random grenades or martyrdom... and I think there are more useful perks.


Sniper

Primary weapon: M40
Side arm: M9 silenced
Special grenade: Smoke

Perk 1: Claymores
Perk 2: Stopping power
Perk 3: Deep impact

I don't use Iron lungs because I don't really need to hold breath that long.
If I'm using ACOG I change claymores to bandolier.
M21 doesn't take 1 shot to kill, Dragunov only kills in 1 shot sometimes, R700 has a bit too much recoil and Barrett is too big and noisy although it is pretty good. M40 just seems like what I think a sniper rifle should be like.

M16

Primary weapon: M16 grenade launcher
Side arm: USP (No attachment)
Special grenade: Smoke

Perk 1: N/A
Perk 2: Stopping power
Perk 3: Steady aim

M4

Primary weapon: M4 with ACOG
Side arm: USP (no attachment)
Special grenade: Smoke

Perk 1: Bandolier
Perk 2: Stopping power
Perk 3: Steady aim

M14

Primary weapon: M14 silenced
Side arm: M9 silenced
Special grenade: Smoke

Perk 1: Bandolier
Perk 2: Stopping power
Perk 3: Steady aim

The sights are a little hard to get used to but only takes 2 shots to kill or 3 shots with UAV jammer. Pretty good for getting long range kills while remaining undetected.
G3 silenced is also pretty good but takes 3 shots to kill so better for medium range.
I just don't really like the sound without a silencer and the recoil can be a problem.
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« Reply #106 on: Apr 23, 2008, 11:57 PM »

Might as well add this here instead...

Heres my new favorite class...I call it Explosive. lol

M1014
Golden Deagle
Frag X 3
Sonic Boom
Martyr (yeah yeah martyr sucks bigtime...but it's very effective with this class.)

So what I do with this class is at the very beginning of Domination games, I rush to the second flag (B) and toss all 3 grenades exactly where the enemy will be rushing. This blocks them from ever getting to b, racks you up some nice kills, even sometimes enough for an airstrike within the first 30 seconds of the match, and brings down moral of the whole other team for the rest of the round. Haha..

It has been very effective for me. I throw the 3 grenades exactly where I know the enemy will be rushing and then move in to pick up the remaining kills left, and as I get killed, martyr takes care of the ones that killed me. It's really effective. Try it out.  Smiley
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MrCynical
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« Reply #107 on: Apr 24, 2008, 12:32 PM »

That actually is a very effective way to play right at the start of a TDM game or, like you say, on Domination.

I think you mentioned it on the other topic before you reposted it here.... About choosing a class with 3*Frags and Martyrdom at the beginning of a game then switching classes after the initial chaos.

Though morally questionable you can't deny it's effectiveness Tongue I employ a similar tactic at the start of games on Showdown, as enemies always run to a certain point and are easily grenade-able. So you Frag them then switch to a Gripped Shotty or an SMG. Yeah, sound tactic.  :toothy12:
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« Reply #108 on: Apr 25, 2008, 12:59 PM »

the most powerful sniper class:

Primary: Barrett .50 cal (don't even think about using that dammed ACOG)
Secoundary: Desert Eagle             
                                                       <=~~~~~~~~~~~~~     <=~~~~~~~~~~~~~ :37:                 Special Grenade: Choose

Perk1: I use Bandolier
Perk2: Stopping Power
Perk3: Deep Impact (I find that Iron Lungs isn't necessary is you wait until just before taking the shot to hold your breath. plus, this round will  usually kill first time even through thick walls. taking cover would be pointless.
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« Reply #109 on: Apr 25, 2008, 01:09 PM »

you like the Tube? want some extra grenades for your launcher? here's how:

Primary Weapon: G36c w/ grenade launcher
Secondary weapon: G3 w/ grenade launcher
Special grenade: Choose

Perk1:none
Perk2:Overkill
perk3:Martyrdom

now you have 2 grenade launching weapons, which means 4 grenades! and i have found that with the G36c&G3 combo, the G36c is able to launch up to 3 of the grenades, but you can go 50/50 if you want. plus, these two weapons are fairly easy to aim w/out the dot sight or scope, and they compliment eachother well.
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« Reply #110 on: Apr 25, 2008, 01:27 PM »

yes, ist is possible to use four different wweapons with one class. here's how:

choose two weapons & a special grenade
(no grips or grenade launchers, cuz you need perk 1)
here's what I like to use:

Primary: M21 w/ ACOG
Secoundary: M60E4 w/ red dot sight
Special grenade:Stun

Perk 1: RPG x2
Perk2: Overkill
Perk 3: Last Stand

Are you catching on? you now are able to use your two primary weapons and the RPG-that makes three weapons- but the important part is the last stand perk: when you pick last stand with overkill, you will still be able to pull out a pistol. unfortunately, it is always the same pistol (my gut says it was the M9, but it could have been the USP .45) and you cant put a silencer on it. but still, now you have four weapons to use on the field. i call this class the -Multiple Weapons Specialist-. enjoy!                  - [x*_x] PhantomLead
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« Reply #111 on: Apr 25, 2008, 02:56 PM »

Could you try to edit your previous post(s) to include whatever else you want to say, Phantom? Especially as you tripled. Tongue

But yeah, good call on your 'Multiple Weapons Specialist' Class. C'est cool.
Though I have nothing but disgust for the Multi-NoobTube setup, it's horrible....
« Last Edit: Apr 25, 2008, 02:58 PM by Mr.Cynical » Logged

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« Reply #112 on: Apr 25, 2008, 06:35 PM »

Here are my classes:

Class: Lone Wolf
Primary Weapon: AK47 w/ Red-Dot Sight, blue camo
Sidearm: USP .45 w/ silencer
Perks: claymore, stopping power, steady aim

Class: Sentinel
Primary Weapon: M40A3 w/ blue camo
Sidearm: Golden Deagle
Perks: Claymore, stopping power, iron lungs

Class: Covert Ops
Primary Weapon: MP5 w/ silencer, blue camo
Sidearm: M9 w/ silencer (gives u extra ammo for mp5)
Perks: Claymore, stopping power, steady aim

Class: Gunner
Primary Weapon: RPD w/ grip, blue camo
Sidearm: colt w/ silencer
Perks: grip, stopping power, deep impact

Class: Exterminator
Primary Weapon: M1014 w/ grip, blue camo
Sidearm: DEagle
Perks: grip, stopping power, steady aim

im a level 55 no prestige  and have a 1.49 k/d w/ 17000+ kills
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« Reply #113 on: Apr 25, 2008, 09:18 PM »

the most powerful sniper class:

Primary: Barrett .50 cal (don't even think about using that dammed ACOG)
Secoundary: Desert Eagle             
                                                       <=~~~~~~~~~~~~~     <=~~~~~~~~~~~~~ :37:                 Special Grenade: Choose

Perk1: I use Bandolier
Perk2: Stopping Power
Perk3: Deep Impact (I find that Iron Lungs isn't necessary is you wait until just before taking the shot to hold your breath. plus, this round will  usually kill first time even through thick walls. taking cover would be pointless.

I use the same except i go with Clayx2. It FUCKING WRECKS!! But i do change to Iron Lungs when i play on Creek. The .50 cal with stopping power is insane. I have gotten plenty of one shot double kills with this gun. (looks fucked up on killcam)
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« Reply #114 on: Apr 25, 2008, 09:39 PM »

i still go with m40a3---cant be beat. I unlocked a blue barrett first, but i now have a red m40. compared to the barrett, i pawn so much better.
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« Reply #115 on: Apr 28, 2008, 12:15 PM »

don't believe me? try this: (you will need perk 1, so no grips or launchers)

Primary: M16 (anything goes)
Secoundary: M60, or something
Grenade: Choose

Perk 1: RPGx2
Perk 2: Overkill
Perk 3 Last Stand

Here's how it works: when you have overkill and last stand at the same time, you will still be able to draw your pistol in last stand (unfortunately you dont get to choose which pistol or attachments, it's always a plain M9) so now you have an RPG, two primary weapons, and a pistol. 4 weapons! enjoy!

                                                                          - [x_*x] PhantomLead

Mod edit: Merged and...
« Last Edit: Apr 28, 2008, 12:43 PM by Vancha » Logged

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« Reply #116 on: Apr 28, 2008, 12:26 PM »

this class will make you the biggest Noob Tuber to ever Noob the Tube. Try this:

Primary:G36c w/ grenade launcher (or any grenade launcher weapon)
Secoundary: G3 w/grenade launcher (ditto)
grenade: choose

perk1: none
perk2: Overkill
perk3: choose

Here's how it works: when you combine Overkill w/ two grenade launching weapons, you can now carry 4 launching grenades! when you use the G36c & the G3 together, the G36c will be able to launch 3 of those grenades (then you have to finish with the G3 launcher) but you will still be able to go 50/50 if you want to. plus, the G36c & the G3 have decent ironsights. you now are twice the noob you were before! go out there and be a pain in the ass! Enjoy!
                                                                   - [x_*x] PhantomLead

Mod edit: ...also merged. - Van
« Last Edit: Apr 28, 2008, 12:44 PM by Vancha » Logged

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« Reply #117 on: Apr 29, 2008, 01:14 AM »

Recon/Team Support: Feed info to your team/protect them.

M40A3 (ACOG) - this is what I use, but you can change it if you want.
M9 - I like the big clip
Smoke - cover your team from snipers

Bomb Squad - warn your team where enemy explosives are
UAV Jammer - don't get detected
Eavesdrop - inform your team of enemy tactics (within range) or to let you know if an enemy is too close


If you can own using this class, I salute you.  Because I have yet to succeed.  :thumbsup:
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« Reply #118 on: Apr 29, 2008, 01:33 AM »

Class Name: SAS
Primary weapon: MP5, Red Dot Sight
Side arm: Gold Desert Eagle
Special grenade: Frag/Stun x1
Perk 1: Bandolier
Perk 2: Stopping Power
Perk 3: Steady Aim

Class Name: Support
Primary weapon: M249 SAW, Red Dot Sight
Side arm: Gold Desert Eagle
Special grenade: Frag/Flash x1
Perk 1: Bandolier
Perk 2: Stopping Power
Perk 3: Steady Aim

Class Name: Assault
Primary weapon: G3, Red Dot Sight
Side arm: Gold Desert Eagle
Special grenade: Frag/Stun x1
Perk 1: Bandolier
Perk 2: Double Tap
Perk 3: Deep Impact

Really like this class, great for stopping opfor at range but useless in close-quarters, hence the desert eagle

Class Name: Sniper
Primary weapon: Barrett 50 Cal, No Attachment
Secondary Weapon: M16A4, Red Dot Sight
Special grenade: Frag/Smokex1
Perk 1: Claymores x2
Perk 2: Overkill
Perk 3: Iron Lungs

Class Name: Spec Ops
Primary weapon: G36c, Red Dot Sight
Side arm: Gold Desert Eagle
Special grenade: Frag/Stun x1
Perk 1: Bandolier
Perk 2: Stopping Power
Perk 3: Deep Impact

Don't like the scope with any weapon, prefer the red dot sight as it gives you a much wider field of view when zoomed in.
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« Reply #119 on: Apr 29, 2008, 11:53 AM »

try this class, i really like it:

Mp5 w/silencer
M16 w/red dot sight
grenade:stun
perk1:stunx3
perk2:Overkill
perk3:martyrdom
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