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Author Topic: Custom Classes  (Read 16483 times)
Mav
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« Reply #90 on: Apr 19, 2008, 12:22 PM »

my classes ( I'm am good at this game so take my advice)

   2. Digital M-21 / GDEj
        perks- Claymore x3 / Stopping Power / Iron Lungs


Claymore x 3?  Dang, I want that.  :toothy12:
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« Reply #91 on: Apr 19, 2008, 12:52 PM »

M4
M9
Bandolier
Stopping Power
Last Stand
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RunFromMANBEAR
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« Reply #92 on: Apr 19, 2008, 04:42 PM »

my classes ( I'm am good at this game so take my advice)

   2. Digital M-21 / GDEj
        perks- Claymore x3 / Stopping Power / Iron Lungs


Claymore x 3?  Dang, I want that.  :toothy12:
Same here
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qwertioup
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« Reply #93 on: Apr 19, 2008, 09:48 PM »

Heavy gunner
Primary weapon: RPD
Attatchment: Grip (or red dot scope)
Secondary weapon: Desert Eagle
Special grenade: Smoke (smokescreen+Spray&pray="WTF?"
Perk 1: None (Unless red dot used, then Frag x 3 or bandolier)
Perk 2: Juggernaut (RPD does sufficient damage, great for support gunning.) Or Sleight of Hand (reaload takes SO LONG!!!!)
Perk 3:Deep penetration

This is one of my favorite classes, I stick with a window and get tons of assists. Deep penetration really helps.
:63:

Assault
Primary weapon: M16A4
attatchment: Red dot Scope
Secondary weapon: M4 Carbine
Attatchment: Silencer
Special grenade: Stun (Stun+Frag/headshot=killcam)

Perk 1: Frag x 3
Perk 2: Overkill
Perk 3: Martyrdom (I know, I know; you still get kills even if its cheap.)

Great for maps like district, where theres med-long range to close range fighting. Very effective.
:44:

CQB
Primary Weapon: W1200
Attachment: none
Secondary weapon: Desert Eagle
Special Grenade: Stun (Stun+Frag= Oh crap)

Perk 1: Frag x 3
Perk 2: Juggernaut (Shotgun is already powerful enough, good for survivng in CQB situations) or Double Tap (really helps ROF, makes it so much better than M1014)
Perk 3: Martyrdom (Many times in CQB the nade is unescapeable)

Love this, clear out bases in a hurry. Great for a quick air strike.
:61:

Sniper
Primary weapon: Dragunov
no attachment
Secondary weapon: USP .45 w/ silencer(or W1200 if you use Overkill)
Special grenade: Stun (Toss down staircase+clear out with pistol/Shotgun)

Perk 1: Claymore x 2 (great for setting up a camping spot in buildings)
Perk 2: Either UAV Jammer or Overkill
Perk 3: Iron lungs

I reccomend UAV jammer because stealth is your freind. Just like trianglez.  :tard:
:37:

Ninja
Primary weapon: AK-47-u
Attachment: Silencer
Secondary weapon: Any silenced pistol
Special grenade: Smoke (Toss and dissapear! Just like a Ninja.)
 
Perk 1: Frag x 3 (or Bandolier if you're trigger happy/low level/not good with frags)
Perk 2: UAV Jammer/ Double tap (If Bandolier used and you're confident about being seen...)
Perk 3: Steady aim (Or martyrdom if you plan for indoor/CQB situations
 
Ninjaaaaahh!!!! lol. Its awesome when you actually toss a smoke and dissapear, it leaves them like, "WTF?" Then they walk out the door and get assasinated...
:25:

AK-47
Primary weapon: Golf club. What do you think? lol
Attachment: Red Dot Scope
Secondary: M1911 .45 W/ silencer
Special grenade: Stun (toss+Spray/frag)

Perk 1: RPG-7 x 2 (Helicopter inboun-uh....**** :toothy11:)
Perk 2: Stopping Power
Perk 3: Martyrdom

This is my favorite class, use it all the time. The RDS really helps the golf club.  :tongue3:
 :30:

I nearly always go for foreign weapons in FPS games, in CoD I get terrorist guns and in halo I always get covenant guns, etc. lulz. Spam FTW! :spam1:
« Last Edit: Apr 20, 2008, 01:24 PM by qwertioup » Logged
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« Reply #94 on: Apr 19, 2008, 10:29 PM »

Best Sniper Class ever

Barret .50 Cal with ACOG
M1911 not deagle if you have a good trigger finger your better off m1911

perk 1: Claymores
Perk 2: Stopping Power
Perk 3:Deep IMpact
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qwertioup
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« Reply #95 on: Apr 20, 2008, 08:24 AM »

Best Sniper Class ever

Barret .50 Cal with ACOG
M1911 not deagle if you have a good trigger finger your better off m1911

perk 1: Claymores
Perk 2: Stopping Power
Perk 3:Deep IMpact

I personally prefer the Dragunov, But you're right about not using Deagle. You need a silencer. I personally think snipers dont need stopping power, and go with UAV Jammer or Double tap, or even overkill if Im in a shotgun mood. I use Iron lungs too, I find it works much better than Deep impact with snipers.
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« Reply #96 on: Apr 20, 2008, 11:26 AM »

qwertioup in your Heavy Gunner class you don't have the option of Sleight of Hand in Perk 1 slot
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qwertioup
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« Reply #97 on: Apr 20, 2008, 12:56 PM »

qwertioup in your Heavy Gunner class you don't have the option of Sleight of Hand in Perk 1 slot

uhh....

Undecided

shhh...

 :toothy11:
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« Reply #98 on: Apr 20, 2008, 02:17 PM »

Spetsnaz
  • Primary weapon: AK-47 or AKS-74U, Silencer, None
  • Side arm: M1911, Silencer
  • Special grenade: Stun
  • Perk 1:RPG x 2
  • Perk 2: UAV Jammer
  • Perk 3: Deep Impact or Extreme Conditioning

SAS
  • Primary weapon: MP5, Silenced, None
  • Side arm: USP, Silencer
  • Special grenade:Flashbang
  • Perk 1:C4 x 2
  • Perk 2:UAV Jammer
  • Perk 3:Extreme Conditioning

US Navy Seal
  • Primary weapon: M4A1 or M16A4, Silencer, None
  • Side arm: M9
  • Special grenade: Stun
  • Perk 1:C4 x 2
  • Perk 2: UAV Jammer
  • Perk 3: Deep Impact or Extreme Conditioning


GSG9
  • Primary weapon: G3 or G36c, Silencer, Digital
  • Side arm: USP, Silencer
  • Special grenade: Stun
  • Perk 1:Claymore
  • Perk 2:UAV Jammer
  • Perk 3:Deep Impact or Extreme Conditioning

LEGEND!
  • Primary weapon: AK-47, none, Gold
  • Side arm: Desert Eagle
  • Special grenade: Stun
  • Perk 1:RPG
  • Perk 2: Stopping Power
  • Perk 3: Deep Impact

GANGSTA
  • Primary weapon: Mac-10, Silencer, Gold
  • Side arm: Desert Eagle
  • Special grenade: Stun
  • Perk 1:C4 x 2
  • Perk 2: Double tap
  • Perk 3: Last stand

Soviet Sniper
  • Primary weapon: SVD, None, Gold
  • Side arm: AKS-74U Silencer
  • Special grenade: Flashbang
  • Perk 1: Claymore
  • Perk 2: Overkill
  • Perk 3: Iron Lungs

1 Shot 1 kill
  • Primary weapon: R700, none , Red Tiger
  • Side arm:M119A1
  • Special grenade:Flash
  • Perk 1: Claymore
  • Perk 2: Stopping Power
  • Perk 3: Iron Lungs



« Last Edit: Apr 21, 2008, 11:34 AM by Cowboy » Logged
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« Reply #99 on: Apr 20, 2008, 03:57 PM »

 heres a few couple classes that i use on COD4.

1. Silent One

primary- MP5 with red tiger
attachment- silencer
secondary- Usp .45
perk 1- bandolier
perk 2- UAV jammer
perk 3- dead silence

2. SWAT

primary- M1014 (i use golden shotty but whatever u want)
attachment- red dot
secondary- M4 carbine
attachment- red dot
perk 1- 3x flash
perk 2- overkill
perk 3- steady aim
-this class is good for clearing out buildings that have a couple enemies in them, the flash for well, flashing them and the shotty for up close and the m4 for distance.

3. NOOB

primary- G36c with digital
attachment- grenade launcher (noob tube)
secondary- any pistol
perk 1- none
perk 2- juggernaut
perk 3- last stand or matyrdom
-this is the class that every player hates, even tho its nooby, it sure works.

4. Assault Happy

primary- M16 with digital
attachment- red dot
secondary- M4
attachment- red dot
perk 1- 3x frags
perk 2- overkill
perk 3- deep impact
-this class is explained by the title, like assault rifles a bit? this class is for you then.

5. PAKI

primary- AK47 with blue tiger
attachment- silencer
secondary- M9
perk 1- bandolier
perk 2- double tap
perk 3- steady aim
-this perk is excellent for going on a rampage and spraying and praying.

6. CAMPER

primary- G3 with digital
attachment- red dot or ACOG scope
secondary-  P90
attachment- silencer
perk 1- claymores
perk 2- overkill
perk 3- extreme conditioning
-this is the campers dream, G3 to snipe and P90 and claymores to cover your back. also extreme conditioning to get an early start on the camping positions, especially Bloc and overgrown.

7. KAMIKAZEEE

primary- M60 with digital
attachment- red dot
secondary- Gold DEagle
perk 1- 3x frags
perk 2- juggernaut
perk 3- last stand
- this is an excellent run n' gun class. and will absolutly piss off the other team because you never seem to die. if your good, you can most likely run in the middle of the map with this.


I hope this was usefull to some of you, plz let me know what you think and I have lots more of good custom classes to share with you if you need. thankyou.
:30:-KuntJaws :wave: :thumbsup:

Mod edit: Merged your thread with "custom classes". - Van
« Last Edit: Apr 20, 2008, 07:26 PM by Vancha » Logged
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« Reply #100 on: Apr 20, 2008, 04:25 PM »

Instead of making a new thread, you could have posted in:

1. http://www.cod4central.com/forums/perks-and-classes/the-father-of-all-class-topics/0/
2. http://www.cod4central.com/forums/perks-and-classes/custom-classes/0/

But I'm glad to see your not a person who uses Martyrdom ( :violent1: ) for everything.

You seem to like overkill a lot.
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« Reply #101 on: Apr 20, 2008, 04:59 PM »

But I'm glad to see your not a person who uses Martyrdom (  ) for everything.

You seem to like overkill a lot


no i hardly ever use martydom, its the most annoying and unusefull thing ever.  :violent1:
i use overkill alot because i play hardcore modes quite a bit but i have tons of other classes that dont use it for other game modes.
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« Reply #102 on: Apr 21, 2008, 08:44 PM »

Old School
Primary weapon: MP44 (no attachment)
Secondary weapon: M1911 (no attachment)
Special grenade: Smoke

Perk 1: Bandolier
Perk 2: Stopping Power
Perk 3: Last Stand


SpecOps
Primary weapon: G36c w/ RDS
Secondary Weapon: USP .45
Special grenade: Stun

Perk 1: C4 x 2
Perk 2: Juggernaut
Perk 3: Deep penetration


Grunt
Primary weapon: M16 (No attachment)
Secondary weapon: M9 (No attachment)
Special grenade: Flash

Perk 1: Frag x 3
Perk 2: Stopping Power
Perk 3: Extreme conditioning



Gangsta Rambo
Primary weapon: M60E4 w/ Grip (Gold)
Secondary Weapon: Mini-Uzi (No attachment, Gold)
Special grenade: Smoke

Perk 1: RPG-7 x 2
Perk 2: Overkill
Perk 3: Deep Penetration



Spetznatz
Primary weapon: Dragunov (No attachment)
Secondary Weapon: AK-47u (Silencer)
Special grenade: stun

Perk 1: Claymore x 2
Perk 2: Overkill
Perk 3: Extreme conditioning/ Last Stand
« Last Edit: Apr 21, 2008, 08:50 PM by qwertioup » Logged
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« Reply #103 on: Apr 22, 2008, 10:58 AM »

1: P90 SD; USP SD; Stun Nade; Bandolier; UVAJammer/Stopping Power, Extrem Conditioning
2: MP5 RDS; M9 SD; Stun Nade; 3x Frag; Stopping Power; Deep Impact/ExCon
3: M4 RDS; Deagle; Stun Nade; Bandolier; Stop. Pow.; Deep Impact;
4: M4 ACOG; Deagle; Smoke Nade; Bandolier; Stop. Pow.; Hip accurency increase perk
5: W1200; Deagle; Stun Nade; Frags; Perk 2 whatever; ExCon
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don't mind my spelling i give the best but my native language is german
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« Reply #104 on: Apr 23, 2008, 06:58 PM »

I have to say, for how old it is my favorite is...
           
            MP44 (Dig. Camo)
            Bandolier
            Stopping Power
            Steady Aim

Lets face its a great gun, the Germans made a nearly perfect gun from the start back in wwII, I only wish it had a few attachments, but its iron sights are pretty good
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