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Author Topic: Ideas for new Perks  (Read 5670 times)
death slinkey
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« Reply #360 on: July 21, 2008, 03:08:41 PM »

i lied, haha, but seriously this is my last one, but idk if it would work

Patriot Missle (this will allow you to actually shoot down one enemy air strike)
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M.4.T.R.1.X
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« Reply #361 on: July 21, 2008, 03:14:55 PM »

salvage-take the enemies unused nade/s, flashes, stuns, c4s, clays, rpgs etc tho i think that these should alrdy be implemented

stand for the sniper as perk 1 can only use  on ledges while prone or any flat surface so u dont get prone blocked

sound triggered claymores- your footsteps will trigger the claymore but crouching will have more of a delay
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death slinkey
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« Reply #362 on: July 21, 2008, 03:22:42 PM »

i got a good one

Custom Martyrdom (you can choose which grenade you drop, via stun grenade, flash grenade, or regular HE)

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death slinkey
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« Reply #363 on: July 21, 2008, 03:28:35 PM »

acute senses (allows you to hear more footsteps, take place of third perk slot)
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death slinkey
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« Reply #364 on: July 21, 2008, 03:58:06 PM »

if only we could use these   Cry
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captain crunch
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« Reply #365 on: July 22, 2008, 12:10:38 AM »

Custom Martyrdom- Martyr is already annoying so no.

Acute Senses- Good Idea

Please don't triple post just edit your original post.
-----------------

I think two attachments would be overpowered I mean just stick an ACOG and Silencer on a G3 and Voila a silenced Sniper.
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« Reply #366 on: July 22, 2008, 12:22:58 AM »

Recoil Reducer would be sweet, I would use that on most guns as long as there isn't too big of a price to pay Smiley
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« Reply #367 on: July 22, 2008, 12:26:54 AM »

How about a faster recovery time?
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« Reply #368 on: July 22, 2008, 08:00:44 AM »

Infinite Ammo it will be a good perk but you can only get it at the end of the 10 prestige  Evil Cool
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« Reply #369 on: July 22, 2008, 10:34:53 AM »

Infinite Ammo it will be a good perk but you can only get it at the end of the 10 prestige  Evil Cool

Way Overpowered and it would stop people not prestiging.
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« Reply #370 on: July 22, 2008, 01:29:18 PM »

i know
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« Reply #371 on: July 23, 2008, 06:08:11 AM »

i would have twin overkill it is like overkill by u can use 2 guns at once
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« Reply #372 on: July 23, 2008, 09:22:40 AM »

infrared(if thats how you spell it): when u look down the scope you see infrared vision
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« Reply #373 on: July 24, 2008, 08:25:38 PM »

oh! or you could have a perk called

Flag Carrier (this will allow you to carry your teams flag with you in domination, but you can only have a pistol out, this will be perk slot two because you can only have a pistol out, which is the secondary weapon slot, and some smart people would put overkill on and have an assault rifle out.)

or...

engineer (this perk will allow you to rig cars to explode, you only have one, and will take the spot of perk slot one)


flag carrier u could have 2 ppl hide in glitches or somthing for whole game and win

and engineer u can already rig cars to explode with claymores by putting them on the bumpers.. and u get 2 so ya...
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ExOp
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« Reply #374 on: July 24, 2008, 09:29:20 PM »

 I was thinking about new perks for the stealth classes. Like along the lines of the night vision goggles you already get, except these are heat sensativity goggles for a short distance. That way if your sneaking around in HC matches or tactical matches, and someone's camping on the other side of a wall you can see them. I don't know what you would call the perk though. Maybe "Hot Spot", or "X-Ray".
 Another idea I got is kind of stolen. My friend was telling me about the game Battlefield: Bad Company. He's a sniper in the game and they're equip with these little balls, that when you throw them, show you if there's any enimies within the area. That would be a perk that I would definetly use for my stealth or sniper class. I always joke about the name when my friends playing BF:BC and call them "Mothballs".
 Those two are perks I would definetly use if they were in the game.
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