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Author Topic: Ideas for new Perks  (Read 9914 times)
g4hendersongamer
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« Reply #390 on: Jul 30, 2008, 01:58 PM »

Using two weapons at once wouldn't be like in real war, you don't go out there with like two M4s in both hands, good luck reloading. Tongue


Yeah, but it'd be great with like Mini-uzis, you only use one hand with them, or pistols, i agree it wouldn't be possible with assault rifles
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« Reply #391 on: Jul 30, 2008, 02:35 PM »

Two P90  Evil Its SPRAY time!!!  Grin
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« Reply #392 on: Jul 30, 2008, 03:51 PM »

I have a new perk: Super Juggernaut

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« Reply #393 on: Jul 30, 2008, 11:56 PM »

Ok, I should start out by saying that I didn't have the time to read EVERY SINGLE POST.  These are just some things my brother and I have talked about.

Increased Grenade Range - Increases distance you can throw a grenade by 200%
Kamikaze - A suit that instantly explodes upon contact with someone from the opposing team (only works while alive, but it will kill you as well) [ok, I thought up this one because I wanna get back at those sniper hunters that get really close behind you, stay there, and stab you].
Throwing Knife - 1-hit kill.  If you and your opponent are running circles around each other, throw your knife at them and end their misery.  This will disable the "stab" option.
Gun Flash Reducer - Snipers hate being seen, so put this on the end of your guns and it will not flash when shot.  Takes place of perk 1. Your gun shot will still show up on radar though. (so you can't have this AND claymores or C4)
Call For Backup - If you are being shot, this will automatically show all your teammates the exact position of the person shooting at you.  A little red box will appear on the screen indicating where they are.  Can be counteracted by UAV Jammer.
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« Reply #394 on: Jul 31, 2008, 01:53 AM »

I honestly think, for a neat perk, you should be able to get two certain attachments. Having a silencer/grenadelauncher and a RDS/ACOG would be great.

Silenced sniper perk, it's been talked about... I think it's a great idea, but probably overpowered.

And a bandade perk, which makes you regenerate health faster. A brother of Juggernaut!

And, of course, a ghillie perk! So when you're not sniping, you can be a stealthy ninja with any gun.

Criticism!
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« Reply #395 on: Jul 31, 2008, 02:50 AM »

Extreme Power - Stronger than stopping power, but cuts your clip in half.
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« Reply #396 on: Jul 31, 2008, 10:04 AM »

Carry two primaries. Suppressed Sniper.
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« Reply #397 on: Aug 03, 2008, 01:58 PM »

a perk for more atachments plz
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« Reply #398 on: Aug 04, 2008, 05:02 PM »

a sticky cam, splinter cell style.  you have to be close by to use it, and it only lasts like 30 seconds.  It also emits some type of low noise or a blink that would allow it to be detectable.
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« Reply #399 on: Aug 04, 2008, 08:44 PM »

a sticky cam, splinter cell style.  you have to be close by to use it, and it only lasts like 30 seconds.  It also emits some type of low noise or a blink that would allow it to be detectable.

Interestingly enough, I have thought of this a couple of days ago.

It'd be pretty useful in SnD matches where you could get a view around the corner or monitor an area safely. But if you make it only usable when your're close by, and it emits noise, it's pretty much giving your position away. Maybe 75 meters would do the trick. Anything to compensate for the distance/size/noise would work I guess.
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« Reply #400 on: Aug 05, 2008, 08:34 PM »


Stronger Legs: Be able to fall off greater distances.
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« Reply #401 on: Aug 06, 2008, 07:41 AM »

How about a perk 1 where we can use tear gas grenades or incendiary grenades. you could go and run into several enemies and tear them up. Also if you get a 10 kill streak you could get three wild dogs just like the ones we fight in the single player mode; the enemies would get busy trying to kill them and you would be busy killing the enemies that are killing your dogs. how about a perk 2 where you can use a silencer and a perk 3 where you can use a red dot or a acog scope; this way you can have a weapon with grenade launcher-perk 1, silencer-perk 2, and red dot or acog scope-perk 3. you could used the silencer perk for a sniper rifle; snipers would not be overpower because they would not be able to use UAV jammer or stopping power and besides if you have 10 kill streak you could use the dogs to seek for silenced snipers. using a light machine gun with the grip and red dot perk. there must be something that could eliminate the martyrdom; how about if you have the martyrdom perk but get shot in the head you don't get to drop your lovely grenade.  you also could use the MP44 with these perks. imagine a shotgun  red dot, and grip. maybe the grip could be a new perk depending on what weapon you choose. the bomb squad perk should help you disable C4 and Claymore and make them your own bombs.  
   
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« Reply #402 on: Aug 06, 2008, 10:02 AM »

well firstly a good reward for a ten kill streak would be getting do drop a bomb on the postion of your choice , yes it sound the same as a air strike but  would be far more powerful.

erm , a good idea for perk 1 would be , getting to have say two claymores and 2 c4s or 2 rpg's so a mix and match pretty much , name undecided , a good idea for perk category 2 would be , i know you have juggernaut but i cant count the number of times my screnn has been flashig on search and destroy and therers a kill but cant risk goin for it , so maybe a instant recovery perk so u can get say 1 helath regeneration per round on S.A.D which lasts for say 30secs and a idea which came into my head for a perk 3 would be called , bullet arm , allowing grenades to be tossed further
any way let me know what you think
 the option to drop a bomb would be a good idea if you get to drop an atomic bomb which will kill you and all the enemies on the map. maybe you could get the bomb at 15 kill streak or higher and probably could kill your teammates too if are playing hardcore.
geezerjc :d
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« Reply #403 on: Aug 06, 2008, 10:27 PM »

^ mabey that was on accident Im not sure try not to do it again though 
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« Reply #404 on: Aug 07, 2008, 01:09 PM »

 Quickdraw- Able to switch weapons faster.
 Mortar Fire- Ability to set up a mortar and fire it upon any position in the map, kind of like an airstrike. It would take 10 seconds to set it up and you would only be able to use it once unless you died again.
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