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Author Topic: Ideas for new Perks  (Read 9927 times)
USmokey Baxter
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« Reply #405 on: Aug 07, 2008, 01:15 PM »

Quickdraw- Able to switch weapons faster.
 Mortar Fire- Ability to set up a mortar and fire it upon any position in the map, kind of like an airstrike. It would take 10 seconds to set it up and you would only be able to use it once unless you died again.

Quickdraw would be a green perk that sounds like a great idea
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Shadow0664
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« Reply #406 on: Aug 07, 2008, 06:20 PM »

Quickdraw- Able to switch weapons faster.
 Mortar Fire- Ability to set up a mortar and fire it upon any position in the map, kind of like an airstrike. It would take 10 seconds to set it up and you would only be able to use it once unless you died again.

Quickdraw would be a green perk that sounds like a great idea
Yeah but it will be good only if youll use overkill, otherwise is quite useless
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PSN:Shadow0664
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USmokey Baxter
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« Reply #407 on: Aug 07, 2008, 06:31 PM »

Quickdraw- Able to switch weapons faster.
 Mortar Fire- Ability to set up a mortar and fire it upon any position in the map, kind of like an airstrike. It would take 10 seconds to set it up and you would only be able to use it once unless you died again.

Quickdraw would be a green perk that sounds like a great idea
Yeah but it will be good only if youll use overkill, otherwise is quite useless

I use a pistol a lot, it would make it a ton more easier  when your in CQC and your out of ammo with your primary weapon
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Shadow0664
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« Reply #408 on: Aug 07, 2008, 06:44 PM »

Quickdraw- Able to switch weapons faster.
 Mortar Fire- Ability to set up a mortar and fire it upon any position in the map, kind of like an airstrike. It would take 10 seconds to set it up and you would only be able to use it once unless you died again.

Quickdraw would be a green perk that sounds like a great idea
Yeah but it will be good only if youll use overkill, otherwise is quite useless

I use a pistol a lot, it would make it a ton more easier  when your in CQC and your out of ammo with your primary weapon
Yeah but you are swithing faster to pistol then to primary weapon even without this perk already.
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PSN:Shadow0664
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« Reply #409 on: Aug 07, 2008, 08:02 PM »

i dont know if anyone has already suggested this but how about for perk one theres a sword/machete kind of thing that replaces the knife, it was more range than the knife and can be used as a two hit combo
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USmokey Baxter
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« Reply #410 on: Aug 07, 2008, 08:16 PM »

^ thats a good Idea mabey it will be added into Cod5  Tongue

Sound like a cool idea a double kill combo  Evil
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englishdude4228
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« Reply #411 on: Aug 07, 2008, 10:50 PM »

alrite i just thought of another one, remebering back to my good old james bond nightfire days, what about a tripwire bom thing, u place it on the doorway and it sends a red beam invsible tot he naked eye across the door( invisible uness bom swuad is used. then when people cross it blows up, sort of like a claymore, its kind of hard to explain but could be a perk 1
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Shadow0664
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« Reply #412 on: Aug 08, 2008, 04:04 AM »

alrite i just thought of another one, remebering back to my good old james bond nightfire days, what about a tripwire bom thing, u place it on the doorway and it sends a red beam invsible tot he naked eye across the door( invisible uness bom swuad is used. then when people cross it blows up, sort of like a claymore, its kind of hard to explain but could be a perk 1
Yeah grat idea but since it got invisible beam as you said then most of the players would be uing this perk, so the game wuld be crappy....i would suggest that you can use this perk perhaps in one game one time for exmple
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PSN:Shadow0664
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USmokey Baxter
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« Reply #413 on: Aug 08, 2008, 03:48 PM »

alrite i just thought of another one, remebering back to my good old james bond nightfire days, what about a tripwire bom thing, u place it on the doorway and it sends a red beam invsible tot he naked eye across the door( invisible uness bom swuad is used. then when people cross it blows up, sort of like a claymore, its kind of hard to explain but could be a perk 1

O nightfire

I've probably played 1000+ hours playing multiplayer with my friend

Its call the Tri-Bomb it was basically a claymore but the line extended longer and was easier to see, all in all the claymore is better, but Im guessing a tri bomb is more powerful.

Aww the good ole' nightfir days  Cheesy
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Use the Trench Gun, it smells nice

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Tanman0401
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« Reply #414 on: Aug 08, 2008, 05:25 PM »

How about "a headshot is a headshot" perk, where it like doubles ur headshot damage multiplier
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« Reply #415 on: Aug 08, 2008, 05:27 PM »

How about "a headshot is a headshot" perk, where it like doubles ur headshot damage multiplier



lol




How about a Comm. Jammer perk where you can force-mute the other team so they can't talk to each other.  Within a certain range, of course.
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« Reply #416 on: Aug 08, 2008, 06:32 PM »

How about an "anti-noob" perk (perk 2)? All damage done by guns, nades, e.t.c, do  x1.5 more damage against anyone that has the grenade launcher or martyrdom equiped Cheesy  Imagine the kills....lol 

Note: i know that the n00b t00b and martyrdom are part  of the game, but the people that use those perks piss me off D:
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englishdude4228
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« Reply #417 on: Aug 08, 2008, 06:34 PM »

alrite i just thought of another one, remebering back to my good old james bond nightfire days, what about a tripwire bom thing, u place it on the doorway and it sends a red beam invsible tot he naked eye across the door( invisible uness bom swuad is used. then when people cross it blows up, sort of like a claymore, its kind of hard to explain but could be a perk 1

O nightfire

I've probably played 1000+ hours playing multiplayer with my friend

Its call the Tri-Bomb it was basically a claymore but the line extended longer and was easier to see, all in all the claymore is better, but Im guessing a tri bomb is more powerful.

Aww the good ole' nightfir days  Cheesy
yea that game was amzing i stillplay it sometimes, it was before xbox live and it could be a few of your friends against like 6 opponents it was amazing
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« Reply #418 on: Aug 09, 2008, 09:49 AM »

How about "a headshot is a headshot" perk, where it like doubles ur headshot damage multiplier



lol




How about a Comm. Jammer perk where you can force-mute the other team so they can't talk to each other.  Within a certain range, of course.

 It sounds cool but it would be useless since hardly anyone uses teamwork and tactics anymore. If this weren't true then it would be a pretty cool perk, albeit an annoying one.
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« Reply #419 on: Aug 09, 2008, 06:30 PM »

"How about "Grenade Icon Disable": When you throw a frag, the icon won't show in the enemy's screen.  (Perk One slot so it cannot be used w/ Fragx3)"


Lol, if you play hardcore that would be pointless, but if your not playing hardcore then you just act like its hardcore?...lol
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