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Author Topic: Ideas for new Perks  (Read 9938 times)
yukihiro123
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« Reply #465 on: Sep 02, 2008, 04:15 PM »

i would make one that would let you recover from a knife miss faster
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LeonKennedy
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« Reply #466 on: Sep 03, 2008, 05:39 AM »

new perk:
 
Laser module- replaces the crosshair with an accurate laser module with tracers
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camspeedy
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« Reply #467 on: Sep 03, 2008, 09:09 PM »

How about a type of chameleon camouflage for snipers to mix in anywhere.....
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SammyBoy
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« Reply #468 on: Sep 06, 2008, 02:11 AM »

Perk 3
Shoop Da Whoop: Emits a huge fucking laser from out of your mouth.


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Manac74
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« Reply #469 on: Sep 06, 2008, 06:28 AM »

Please to increase I my karma and I I would also make it for you, check a day.
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Mr_MP5Marksman
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« Reply #470 on: Sep 06, 2008, 09:23 PM »

I got one
Dubya- if you get a 15 kill streak George W Bush parachutes in to the map and shoots enemies!
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Jmako7
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« Reply #471 on: Sep 08, 2008, 06:30 AM »


Perk 3 Class:
Iron Hamstrings: Faster movement when crouched.

Grenade Roll:  Hold the "aim" button while cooking/priming a grenade to roll it instead of throwing.

Dogde Roll: Press "jump" and "sprint" simultaneously to initiate a dogde roll

Last Words: Standing by a teammate while he's on Last Stand will reduce the score given to the enemy by half when he finally keels over.


All of your perk 3 classes dont seem like perks but just stuff that you can do anytime
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flyingsquirrel5
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« Reply #472 on: Sep 08, 2008, 06:51 AM »

Agro: Does 1.4 -1.5 damage but in return you cannot see the red or green lettering above players heads.
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beast of a boy
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« Reply #473 on: Sep 08, 2008, 07:36 AM »

Agro: Does 1.4 -1.5 damage but in return you cannot see the red or green lettering above players heads.

wow. just think hardcore on pipeline or any other ghillie suit level.
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PIRANA101
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« Reply #474 on: Sep 08, 2008, 02:14 PM »

Mines seem redundant with claymores, AA would make RPGs redundant considering killing heli's is their strength, Comm Jam sounds interesting, though I could see that being a 10-kill-streak reward rather than a perk.

Increased jump...no, people already use jumping to avoid fire, the server's would be full of bunnyhoppers if that happened. Not to mention the glitches you can achieve in "old school" mode because of higher jumping.

Dual Wield I could see being a 1st perk, that gives you 2x pistols and 1.5x the ammo, you'd have the ability to zoom with them taken away and right clicking would fire the second pistol (I assume left+right trigger/shoulder buttons would achieve the same?). I think you might have to restrict it to the M9, .45 USP and M1911 only though. Dual wield desert eagles would just be too much.

Apart from that, I think IW should concentrate on making the un-used perks more appealing first.
if u had to deserts ure arm would blow of get dislocated becuase of the kick thats why u hold it with 2 hands
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moglet99
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« Reply #475 on: Sep 08, 2008, 03:32 PM »

How about a type of chameleon camouflage for snipers to mix in anywhere.....

MGS4 octo camo! Awsome-ness oh oh and "play dead" (thats gonna be in COD: WAW!)
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Spider Games
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« Reply #476 on: Sep 08, 2008, 06:06 PM »

I would Like a Longer Range perk.  This would be the ULTIMATE shotgun perk. 

(Im in love with shotgun sniper combo)
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« Reply #477 on: Sep 11, 2008, 10:17 PM »

Perk 1 Javelin to replace RPG's
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Shottastic
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« Reply #478 on: Sep 12, 2008, 04:23 PM »

new perk:
 
Laser module- replaces the crosshair with an accurate laser module with tracers
nice one!
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Shottastic
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« Reply #479 on: Sep 12, 2008, 04:26 PM »

Perk 3: Abrams: At 15 kill streak an Abrams tank comes in to help (alot like the helicopter)
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