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Author Topic: Tactical Devlopment  (Read 552 times)
Demon APX
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« Reply #15 on: Aug 14, 2008, 08:05 PM »

Is this a direct copy from our one? Tongue

Pretty much, yep  Grin

Rabbs, nice job, not bad, but deagles aren't really necessary. They're sometimes helpful if you want the enemy to walk into your trap, but could potentially screw you over if you use it in combat as a last resort.

And shad0w, nice and very thorough, However, I would suggest 1 spec ops and 3 assault, two to actually assault and one to breach houses and check corners, preferablly a shotgun with C4 and stuns.

I doubt we will really ever use this, but if we do, looks like we're set. Don't get me wrong, these tactics would rape, but its a bit hard to organise.
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« Reply #16 on: Aug 17, 2008, 07:52 AM »

Shadow, I'd gladly be a sniper or Spec ops, as long as I can use a Dragnov or my ACOG Barrett(You may think this is stupid but it really owns when I use it)but I can't use LMGs well(Never used one, never will)
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« Reply #17 on: Aug 19, 2008, 02:17 PM »

Domanation Tactics here... (it works best on Grownd war)

3 go to A
5 rush to B
The last guy gos Convert; spying on the other team at a safe distince and tells the team wats going on and- if alowed- will go to capture C

Holed A & C; B is to hard to Control
once C is Capured, 1 guy gos back to A and the rest go to C

it should end up like this:

A            B               C
4            00             5

if ur having troble capuring C heres some tips...:
1. allwase Be Stealth!!!!! Its Vidile for the plan to work!!!
---OR---
2. Send ur best Guy out there or if that dosn't work, send 2 guys

bsids that, its as eazy as A B & C...  Cheesy Cheesy Cheesy Cheesy
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« Reply #18 on: Aug 24, 2008, 12:18 AM »

For all gametypes, I would recommend having two snipers instead of one. A sniper team can cover a lot more ground than just one sniper. For example, let's say you shoot some guy who is completely unaware of your position and you miss. He then automatically has a good idea of where you are and can alert his team much quicker not to mention ESCAPE much quicker. But if two snipers stayed together and one missed, the other could clean up the others kill. Plus, they can cover a lot more ground together, even IF they are separated. Snipers scopes have the longest vision of any other sight in the game, but they tend to get flanked because they can only see straight ahead. If you have two snipers guarding two different areas that are subject to rushers, you can keep safe and secure. One sniper should have either overkill or an M21, for faster firing and close quarters defense, while the other should stick to long range shooting. But one problem that is encountered is that too many people play as sniper, like on a game on overgrown where EVERYBODY assumes they are completely invinsible when sniping because they are wearing ghillie suits, when in reality ghillies are huge and easy targets if they are not prone in tall grass. If too many people are sniper than special ops players who are going all stealth will find you all easy targets for a quick and very embarrassing KNIFE. Personally I would recommend two snipers, two assault, and two Spec ops/Close quarters for any match that is NOT search and destroy. K i'm done now.
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« Reply #19 on: Aug 24, 2008, 05:55 AM »

For all gametypes, I would recommend having two snipers instead of one. A sniper team can cover a lot more ground than just one sniper. For example, let's say you shoot some guy who is completely unaware of your position and you miss. He then automatically has a good idea of where you are and can alert his team much quicker not to mention ESCAPE much quicker. But if two snipers stayed together and one missed, the other could clean up the others kill. Plus, they can cover a lot more ground together, even IF they are separated. Snipers scopes have the longest vision of any other sight in the game, but they tend to get flanked because they can only see straight ahead. If you have two snipers guarding two different areas that are subject to rushers, you can keep safe and secure. One sniper should have either overkill or an M21, for faster firing and close quarters defense, while the other should stick to long range shooting. But one problem that is encountered is that too many people play as sniper, like on a game on overgrown where EVERYBODY assumes they are completely invinsible when sniping because they are wearing ghillie suits, when in reality ghillies are huge and easy targets if they are not prone in tall grass. If too many people are sniper than special ops players who are going all stealth will find you all easy targets for a quick and very embarrassing KNIFE. Personally I would recommend two snipers, two assault, and two Spec ops/Close quarters for any match that is NOT search and destroy. K i'm done now.

I like the idea of having a pair of snipers covering the rest of the team and each other. There are a couple of maps where ican see that working VERY well!  YoGurt are you part of a sniper team? Is anyone here part of a sniper team?
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« Reply #20 on: Aug 24, 2008, 11:05 AM »

For all gametypes, I would recommend having two snipers instead of one. A sniper team can cover a lot more ground than just one sniper. For example, let's say you shoot some guy who is completely unaware of your position and you miss. He then automatically has a good idea of where you are and can alert his team much quicker not to mention ESCAPE much quicker. But if two snipers stayed together and one missed, the other could clean up the others kill. Plus, they can cover a lot more ground together, even IF they are separated. Snipers scopes have the longest vision of any other sight in the game, but they tend to get flanked because they can only see straight ahead. If you have two snipers guarding two different areas that are subject to rushers, you can keep safe and secure. One sniper should have either overkill or an M21, for faster firing and close quarters defense, while the other should stick to long range shooting. But one problem that is encountered is that too many people play as sniper, like on a game on overgrown where EVERYBODY assumes they are completely invinsible when sniping because they are wearing ghillie suits, when in reality ghillies are huge and easy targets if they are not prone in tall grass. If too many people are sniper than special ops players who are going all stealth will find you all easy targets for a quick and very embarrassing KNIFE. Personally I would recommend two snipers, two assault, and two Spec ops/Close quarters for any match that is NOT search and destroy. K i'm done now.

I like the idea of having a pair of snipers covering the rest of the team and each other. There are a couple of maps where ican see that working VERY well!  YoGurt are you part of a sniper team? Is anyone here part of a sniper team?
No but I would LOVE to be. Send me a friend request if you want.
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« Reply #21 on: Aug 25, 2008, 05:58 AM »

no problems mate will add you on tomorrow when i get back online. Feel free to add me if your on sooner!
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« Reply #22 on: Aug 25, 2008, 09:48 AM »

We also need a oh crap tactic. If the enemy has a large amount of UAVs all but 1 should go ghost. That 1 should camp, and the ghosts should jump that large amount of the team that tries to take him out. This would also be useful if they have a UAV in S&D.
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« Reply #23 on: Aug 27, 2008, 06:05 AM »

For all gametypes, I would recommend having two snipers instead of one. A sniper team can cover a lot more ground than just one sniper. For example, let's say you shoot some guy who is completely unaware of your position and you miss. He then automatically has a good idea of where you are and can alert his team much quicker not to mention ESCAPE much quicker. But if two snipers stayed together and one missed, the other could clean up the others kill. Plus, they can cover a lot more ground together, even IF they are separated. Snipers scopes have the longest vision of any other sight in the game, but they tend to get flanked because they can only see straight ahead. If you have two snipers guarding two different areas that are subject to rushers, you can keep safe and secure. One sniper should have either overkill or an M21, for faster firing and close quarters defense, while the other should stick to long range shooting. But one problem that is encountered is that too many people play as sniper, like on a game on overgrown where EVERYBODY assumes they are completely invinsible when sniping because they are wearing ghillie suits, when in reality ghillies are huge and easy targets if they are not prone in tall grass. If too many people are sniper than special ops players who are going all stealth will find you all easy targets for a quick and very embarrassing KNIFE. Personally I would recommend two snipers, two assault, and two Spec ops/Close quarters for any match that is NOT search and destroy. K i'm done now.

I like the idea of having a pair of snipers covering the rest of the team and each other. There are a couple of maps where ican see that working VERY well!  YoGurt are you part of a sniper team? Is anyone here part of a sniper team?
No but I would LOVE to be. Send me a friend request if you want.

hey would it be possible if i could join that sniper team and get aleast over 7kills as sniper in a game. plz
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« Reply #24 on: Aug 27, 2008, 10:48 AM »

For all gametypes, I would recommend having two snipers instead of one. A sniper team can cover a lot more ground than just one sniper. For example, let's say you shoot some guy who is completely unaware of your position and you miss. He then automatically has a good idea of where you are and can alert his team much quicker not to mention ESCAPE much quicker. But if two snipers stayed together and one missed, the other could clean up the others kill. Plus, they can cover a lot more ground together, even IF they are separated. Snipers scopes have the longest vision of any other sight in the game, but they tend to get flanked because they can only see straight ahead. If you have two snipers guarding two different areas that are subject to rushers, you can keep safe and secure. One sniper should have either overkill or an M21, for faster firing and close quarters defense, while the other should stick to long range shooting. But one problem that is encountered is that too many people play as sniper, like on a game on overgrown where EVERYBODY assumes they are completely invinsible when sniping because they are wearing ghillie suits, when in reality ghillies are huge and easy targets if they are not prone in tall grass. If too many people are sniper than special ops players who are going all stealth will find you all easy targets for a quick and very embarrassing KNIFE. Personally I would recommend two snipers, two assault, and two Spec ops/Close quarters for any match that is NOT search and destroy. K i'm done now.

I like the idea of having a pair of snipers covering the rest of the team and each other. There are a couple of maps where ican see that working VERY well!  YoGurt are you part of a sniper team? Is anyone here part of a sniper team?
No but I would LOVE to be. Send me a friend request if you want.

hey would it be possible if i could join that sniper team and get aleast over 7kills as sniper in a game. plz
Send me a friend request IF you are in the clan.
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« Reply #25 on: Aug 27, 2008, 06:18 PM »

We also need a oh crap tactic. If the enemy has a large amount of UAVs all but 1 should go ghost. That 1 should camp, and the ghosts should jump that large amount of the team that tries to take him out. This would also be useful if they have a UAV in S&D.
Who says you have to do this when things get bad? I've seen teams panic and go nuts when an entire team does nothing but silencer & jammer for the entire match. They get really paranoid, and then they get sloppy. At least from what I've seen.
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« Reply #26 on: Sep 05, 2008, 10:35 AM »

Im a pending member but im sure you dont mind me posting Tongue Tactical S&D anyone? (ps I only play hardcore these may not work on normal)

There is a number of group "tricks" to use, that change from map from map, i used to use with my friends and they worked brillantly, so here goes:

Bombs away- Speaks for its self. Most of the team takes out there Noobtube/ 3 times frag and bombs the life out of the land on the other side of the map. It often whips out half the other team if 3 or so people use this at the start. you can maybe douge on of them mid-air bombs but not 3 Tongue

Super spray- Lmgs+deep impact = shocking kills! 2 or so people all spray across the same wall/s to create a carpit affect. Works well on vacant,chinatown, downpour distric,backlot and even broadcast! Iv never done this my self but iv seen it gain many many kills!

Anti attack- A unknown trick. When the team is planting they simply camp, Leaving alot of claymores in the way. Iv only managed to do this with 4 people but it works well when the other team were far better then us Tongue

Shock tactics- Me and my friends found that you can often be far more in the "line of danger" then you would think. It isnt rare to find the other team is watching all common lines. So running in the middle, in the face of the foe works better then you would think.

There is more but they never worked very well. These may also be called "noobish" but why not use what works?

*ps, my spelling isn't to be corrected!  Evil
« Last Edit: Sep 05, 2008, 10:38 AM by All Bless » Logged

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« Reply #27 on: Sep 07, 2008, 05:34 AM »

Very good SnD tactics Bless.
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« Reply #28 on: Sep 07, 2008, 09:58 AM »

yup, good snd tactics, have to try them.!
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« Reply #29 on: Sep 07, 2008, 11:20 AM »

Here are some crossfire search and destroy strategies for attacking.



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